looks great, unfortunately mesh parts "wiggle" on landscape mods... wield it while at port telvannis to see the parts wiggle.
not sure what software you use, but with the 3ds max exporter official or not, you have to merge your mesh and let it generate a multi/sub mat, and let the exporter split the mesh. or have only one mesh and use an "atlased" texture.
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not sure what software you use, but with the 3ds max exporter official or not, you have to merge your mesh and let it generate a multi/sub mat, and let the exporter split the mesh. or have only one mesh and use an "atlased" texture.
not sure how blender handles this.