Weird how sometimes, Nexus won't let us endorse something we've downloaded already.
Anyway, yeah this works for me. I really like what it does to the alchemy menu: makes mixing stuff lots more visibly satisfying, especially since I use an Xbox controller instead of pure mouse + keys.
I saw a seed, once, for sale by that trainer in seyda neen. Didn't buy it, thought I'd just go find them on my own.
I since harvested hundreds of plants, no seeds to be found. Herbalism is at 42 or so by now, does it need to be higher? Or is that vague mention of moon phases correct (and if so, is there ANY source of information regarding which moon phases correspond to which plants giving seeds?)
Sorry, but with the added skill "Herbalism", this makes Alchemy mind-numbingly tedious and Frustrating, because you start with an Herbalism skill of 5... Which means that EVERY SINGLE time you try to harvest something YOU WILL FAIL
Anybody who plays Morrowind knows how often you fail at ANYTHING with a skill of 5. I once had an hour and a half fist-fight with a fish because I broke all of my weapons MISSING the damned thing, and had to resort to punching it......with a Hand To Hand Skill of FIVE
So, with an Herbalism skill of FIVE, expect the very first quest for the Mage's Guild in Balmora, (Where you have to collect 4 different types of Mushrooms), to take you an eternity to complete as you will NOT be skilled enough to collect them on your own
*EDIT* OK, if you don't want to spend a small eternity traversing the entirety of morrowind because you have an actual job and/or spouse and/or children, and need to spend time with any or all of them before they grow up, go to college and move out or just leave, instead of picking every single plant you come across in hopes that you will raise your Herbalism skill from 5.003 to 5.032, then just open the console and type (without quotes) "Set herbalism to 20" or 50 or 100, whatever number you want.
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Anyway, yeah this works for me. I really like what it does to the alchemy menu: makes mixing stuff lots more visibly satisfying, especially since I use an Xbox controller instead of pure mouse + keys.
I saw a seed, once, for sale by that trainer in seyda neen. Didn't buy it, thought I'd just go find them on my own.
I since harvested hundreds of plants, no seeds to be found. Herbalism is at 42 or so by now, does it need to be higher?
Or is that vague mention of moon phases correct (and if so, is there ANY source of information regarding which moon phases correspond to which plants giving seeds?)
Which means that EVERY SINGLE time you try to harvest something YOU WILL FAIL
Anybody who plays Morrowind knows how often you fail at ANYTHING with a skill of 5.
I once had an hour and a half fist-fight with a fish because I broke all of my weapons MISSING the damned thing, and had to resort to punching it......with a Hand To Hand Skill of FIVE
So, with an Herbalism skill of FIVE, expect the very first quest for the Mage's Guild in Balmora, (Where you have to collect 4 different types of Mushrooms), to take you an eternity to complete as you will NOT be skilled enough to collect them on your own
*EDIT* OK, if you don't want to spend a small eternity traversing the entirety of morrowind because you have an actual job and/or spouse and/or children, and need to spend time with any or all of them before they grow up, go to college and move out or just leave, instead of picking every single plant you come across in hopes that you will raise your Herbalism skill from 5.003 to 5.032, then just open the console and type (without quotes) "Set herbalism to 20" or 50 or 100, whatever number you want.