There are boatloads of generic magical items that I leave unused because, in the midst of combat, it takes more effort than it's worth to cast each garment's effect individually.
Unfortunately, this mod makes you neigh invulnerable from the very beginning of the game.
Any item with Restore Health - including Fargoth's engraved ring of healing, which you get before the game even properly begins - will essentially give you god mode.
Conversely, if you find an enemy NPC with such an item, THEY'RE going to be near impossible to kill, unless you one-shot them.
If a variant of this mod were made that didn't affect items with Restore Health or Restore Fatigue, I would wholeheartedly recommend it.
BE WARNED: Trying to remove any rings that summons something (i.e. Ancestral Ring) will crash the game. Then if you try to uninstall the mod and load up your save with a ring like that equipped it will crash. The only solution I found was to manually edit my save to not have the ring.
A bit late perhaps, but I believe that bug is caused the summons not being marked as persistent refs. I believe it may be fixable by editing the summoned creatures in the cs.
9 comments
There are boatloads of generic magical items that I leave unused because, in the midst of combat, it takes more effort than it's worth to cast each garment's effect individually.
Unfortunately, this mod makes you neigh invulnerable from the very beginning of the game.
Any item with Restore Health - including Fargoth's engraved ring of healing, which you get before the game even properly begins - will essentially give you god mode.
Conversely, if you find an enemy NPC with such an item, THEY'RE going to be near impossible to kill, unless you one-shot them.
If a variant of this mod were made that didn't affect items with Restore Health or Restore Fatigue, I would wholeheartedly recommend it.
However, I need to give this one a pass.
If this works, my ingame enjoyment will thank you greatly.
Toothy grin !