When I enter a cell with the white senches in them I get the KRS\b\b_WSen_f_skin .nif no TX_B_WSen_F_F.dds and no TX_B_WSen_F_C.dds. I have looked in the textures and looked in the download file and these texture don't seem to exist. So far if I just load without them, it still works, but always crashes after a while. Not sure why this happens, are these textures even in this mod ?
Would someone please help. Every time I try and make a White Senche character, the game crashes. I went to my Warnings.txt file and these are the following warnings:
TES3Stream Warning: Model "MeshesKRSbb_WSen_F_Skin.nif" tex not found "TX_B_WSen_F_F.dds"! TES3Stream Warning: Model "MeshesKRSbb_WSen_F_Skin.nif" tex not found "TX_B_WSen_F_C.dds"! Texture Load Error!: TX_B_WSen_F_F.dds Texture Load Error!: TX_B_WSen_F_C.dds TES3Stream Warning: Model "MeshesKRSbb_WSen_F_Skin.nif" tex not found "TX_B_WSen_F_F.dds"! TES3Stream Warning: Model "MeshesKRSbb_WSen_F_Skin.nif" tex not found "TX_B_WSen_F_C.dds"! TES3Stream Warning: Model "MeshesKRSbb_WSen_F_Skin.nif" tex not found "TX_B_WSen_F_F.dds"! TES3Stream Warning: Model "MeshesKRSbb_WSen_F_Skin.nif" tex not found "TX_B_WSen_F_C.dds"!
Another thing, when I find the White Senches in game, I get the same errors, I just click "Yes" to all boxes, and the game keeps going fine, and the Senche NPC's look perfectly normal. I really dont know what to do. I have tons of other mods, but knowing a bit about modding, I'm very certain nothing is conflicting here.
Kieve, this is such a 1337 mod, great looking meshes and Textures, and i've no problems whatso ever, I love this mod and now most of my characters are White Sebches. ">
Since this is more of an overhaul than an update, I'll just list what's included here:
-Minor edits where "Khajiits" come up in dialogue, especially greetings category and "Khajiit" topic. This is done to ammend statements such as "ONLY the Suthay-raht inhabit Vvardenfell." In many instances, these topics say that (Only) the standard Khajiit is "common" - these have been left alone. Only topics implying that standard Khajiits EXCLUSIVELY inhabit Morrowind have been changed.
-Dialogue topic "White Senche"(s?) added. Savants and learned folk (and the white khajiits themselves) can tell you something about their race.
-Dialogue topic "Jhirl robes" added. Velvet can explain what those are.
-Voice layouts added. All voice schemes have been placed at the very bottom of each voice category, to limit impact.
-"KRS_WSen_RaceCheck" Script placed in Startup Scripts to check player race. If White Senche is chosen, Player Race is set to 6, the game default for Khajiit.
-Added NPC "Velvet" to the Urshiliku camp - she sells the two jhirl robes included with the mod.
-Added NPC "Rikke" to Ald Velothi Outpost tunnel - he sells the armor.
7 comments
TES3Stream Warning: Model "MeshesKRSbb_WSen_F_Skin.nif" tex not found "TX_B_WSen_F_F.dds"!
TES3Stream Warning: Model "MeshesKRSbb_WSen_F_Skin.nif" tex not found "TX_B_WSen_F_C.dds"!
Texture Load Error!: TX_B_WSen_F_F.dds
Texture Load Error!: TX_B_WSen_F_C.dds
TES3Stream Warning: Model "MeshesKRSbb_WSen_F_Skin.nif" tex not found "TX_B_WSen_F_F.dds"!
TES3Stream Warning: Model "MeshesKRSbb_WSen_F_Skin.nif" tex not found "TX_B_WSen_F_C.dds"!
TES3Stream Warning: Model "MeshesKRSbb_WSen_F_Skin.nif" tex not found "TX_B_WSen_F_F.dds"!
TES3Stream Warning: Model "MeshesKRSbb_WSen_F_Skin.nif" tex not found "TX_B_WSen_F_C.dds"!
Another thing, when I find the White Senches in game, I get the same errors, I just click "Yes" to all boxes, and the game keeps going fine, and the Senche NPC's look perfectly normal.
I really dont know what to do. I have tons of other mods, but knowing a bit about modding, I'm very certain nothing is conflicting here.
Kieve, this is such a 1337 mod, great looking meshes and Textures, and i've no problems whatso ever, I love this mod and now most of my characters are White Sebches. ">
included here:
-Minor edits where "Khajiits" come up in dialogue, especially greetings
category and "Khajiit" topic. This is done to ammend statements such as
"ONLY the Suthay-raht inhabit Vvardenfell." In many instances, these topics
say that (Only) the standard Khajiit is "common" - these have been left alone.
Only topics implying that standard Khajiits EXCLUSIVELY inhabit Morrowind
have been changed.
-Dialogue topic "White Senche"(s?) added. Savants and learned folk (and
the white khajiits themselves) can tell you something about their race.
-Dialogue topic "Jhirl robes" added. Velvet can explain what those are.
-Voice layouts added. All voice schemes have been placed at the very bottom
of each voice category, to limit impact.
-"KRS_WSen_RaceCheck" Script placed in Startup Scripts to check player race.
If White Senche is chosen, Player Race is set to 6, the game default for Khajiit.
-Added NPC "Velvet" to the Urshiliku camp - she sells the two jhirl robes
included with the mod.
-Added NPC "Rikke" to Ald Velothi Outpost tunnel - he sells the armor.
-Included 3 Senche-related birthsigns