MORROWIND
Tamriel Rebuilt Telvannis Beta v2 by the Tamriel Rebuilt Team
Morrowind » New Lands
Added: 25/03/2008 - 11:49PM
Updated: 26/03/2013 - 11:23PM

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Uploaded by TR_theviking

Description

Last updated at 23:23, 26 Mar 2013 Uploaded at 23:49, 25 Mar 2008

Map 1: Telvannis is the first part of Tamriel Rebuilt's Morrowind Province mod. It is now part of the Tamriel Rebuilt, Sacred East release which can be downloaded here: http://morrowind.nexusmods.com/mods/42145/

A large mod, it adds great amounts of content to the game, including:

-Over 500 exterior cells
-Over 400 interior cells
-Over 6500 dialogue entries
-Over 950 NPCs
-Over 25 new creatures
-Over 250 new pieces of equipment
-Over 100 quests

This is a beta release, so not every quest that the final version will have is in it. This is, however, our last beta for Telvannis, the next one will be the final version.

The area that Map 1 occupies is mostly occupied by House Telvanni, save for two Imperial settlements on its western coast. It spans diverse types of terrain, from the rugged Boethian Mountains to the overgrown wilderness of the Telvanni Isles; from the rolling hills and fertile pastures of the Molagreahd to the dark depths of the Sea of Ghosts.

Its population is spread across a number of settlements, ranging from the majestic glory of Port Telvannis to the imposing battlements of Firewatch; from the sprawling bridges of Gah Ouadaruhn to the dizzying heights of Tel Ouada.

The quests that are included in this file are the following:

- The Fighters Guild, with a headquarters in Firewatch
- The Mages Guild, which also has its base in Firewatch
- The Thieves Guild, which occupies the sleazy tavern the Howling Noose in Firewatch
- The Tribunal Temple, with their chapel in Ranyon-ruhn
- And of course House Telvanni; you can do all the mouth quests and a whole quest line for master Mithras of Ranyon Ruhn for them

Also included in this file are all the miscellaneous quests of Telvannis. Port Telvannis, the capital of the Telvanni lands, has 9 of them! Gah Sadrith is second with 5 miscellaneous quests; Gah Ouadaruhn has 4. Firewatch, Bal Oyra, Tel Ouada and Ranyon-ruhn all have 3 miscellaneous quests. The rest of the settlements have 2 quests each.
And even if that isn't enough, we also have 6 quests implemented in the wilderness. One of them, Kill the Messenger, is very large indeed. So find and play all of our quests and have fun with them!
If you need some help with completing a quest, we have a thread which can answer your question(s) here: http://tamriel-rebuilt.org/forum/viewforum.php?f=217

Main areas of interest include:

Port Telvannis
Port Telvannis sits on the largest of the Telvanni Isles, on the eastern end of Morrowind. It is the capital of the Telvanni district, and home to Archmagister Rilvin Dral, head of the Telvanni Council. It also features the Telvanni Council House itself, where the "Parliament of Bugs", made up of the six councilors, sits in session.

The city is a maze-like construct of overlapping roots and house pods. Inside the city, a large slave market thrives, where the Dres bring fresh captives for the service of the Mage lords. Life here goes on as if the Empire never existed, for the Council vigorously protects ancient Telvanni privileges.

Firewatch
The center of Imperial power in the area, and home to the bullish Perulia Jandacia, recently elevated to the status of Duchess of the Telvanni District.

The lighthouse shines out over the bay, a symbol of Imperial power. The mighty castle of Firewatch stands as it has for centuries as a bastion of Imperial strength. But as the unrest in Cyrodiil threatens to draw the legions from the provinces and the duchess pushes Telvanni patience to its limit, the locals wonder how much longer it will remain standing.

Tel Ouada
Situated in the midst of miles of rolling pastures and gentle hills, the fiercely independent Mistress Rathra's mighty tower dominates the land. Its rich agricultural hinterland and thriving workshops are the focal point for rising anger against Imperial domination.

Gah Sadrith
Situated just across the bay from Port Telvannis on the second largest of the Telvanni Isles, Gah Sadrith is the domain of the newest member of the Council, the Altmer Mistress Eldale. Its busy markets and open plazas attract many to its Water Strider port.

Ranyon-ruhn and Tel Aranyon
The ancient Velothi town of Ranyon-ruhn is small and compact, and relies upon ebony mining for sustenance. It is overlooked by Tel Aranyon, the tower of Master Mithras, an unusually earthly Telvanni lord.

Gah Ouadaruhn
The bustling trading town of Gah Ouadaruhn spans the Nebet Bay. Its maze-like homes and towers are built over the water itself.

Bal Oyra
Sits at the apex of the Dolmolag Peninsula, a sleepy Imperial charter town. Its small keep looks out over a small amount of Imperial houses and some older Dunmer shacks.

Bahrammu
A ramshackle Dunmer village slightly to the northwest of Bal Oyra, on Balvaarden Isle. Its desperately poor inhabitants rely on a combination of fishing and farming to survive, and have incorporated the local wild mushrooms into the settlement's Dunmer architecture.

Sadas Plantation
Lies on the western end of Gahvan Isle, a short walk from Port Telvannis. Its farmers raise Silt Striders for sale to the mainland as beasts of burden, along with netches and various crops. Its fields are overlooked by Tel Sadas, an ancient second era Velothi fortification.

Ashamul
A small troglodytic community, Ashamul lies near the infamous Aranyon Pass. Its inhabitants are desperately poor, and get by however possible.

Sarvanni
An underground molecrab farm slightly to the north of Ashamul. It is here that molecrabs are farmed for their eggs and their shells, producing the raw materials required for the local Telvanni guards' armor.

Tel Oren
The tower of the hermitic Mistress Faruna, Tel Oren is situated to the south of Firewatch, on the tip of the Amurbal Peninsula.

Yashazmus
An ancient Daedric ruin that has been overtaken by the wild-growing mushrooms of the Telvanni Isles

Manzirache
A series of sunken Dwemer ruins, its passages twisted by time into odd directions, and its great halls flooded with water.

Bthzundcheft
An ancient Dwemer stronghold that has been torn apart by the roots pushing through its walls. It has become notorious as a hotbed of smugglers.

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These are just a few of the many locations you can visit, from large cave complexes and mines, to secluded shrines and isolated farmhouses. Take a detour from the roads and explore this land, its people, and its secrets.

We hope that you all enjoy our mod! We have certainly enjoyed laboring long and hard to bring it to you!

- Tamriel Rebuilt Team