I was interested in this mod and decided to test this first. After reaching day 138 (both through timescale console command and/or waiting) on my game, it kept crashing or freezing. And no sight of this ever being addressed.
Going to 2nd this. Had this mod in my load order for a while but kept finding was crashing a lot. Removed this mod and suddenly could rest again without issues.
I've got strange bug. When talking to pawnbroker in Balmora she asked me to retrieve the item with the name 'null'. Asking people about that 'null' item i've got a hint 'trader in null have that item'. LOL anyone else had this bug?
does this mod is the same mod as this mod>http://mw.modhistory.com/download-7-8232 btw, does this mod have pickpockets npc that can steal coins from you? or watch them pickpocket other npc?
all links to patch appear dead, at this time found here https://www.nexusmods.com/morrowind/mods/1613/?tab=files
FYI ... in the documentation for MWInhabitants that you should NOT try to start a new game while the mod is enabled. Wait until you have finished character creation before using MWInhabitants."
This mod is both fun and frustrating. I do like the different quests offered, like the oath that sends the player to tombs to clean them out for a nice bonus. I hate the pickpockets, though, and the mod seems impossible to remove due to the changes the mod's AddtoLevel script changes leveled lists. I'm using a No Pickpockets patch for the mod, but it seems to have no effect. As with any other mod, try this one out first before you add it to your permanent game file.
30 comments
Bugged mod.
I was interested in this mod and decided to test this first. After reaching day 138 (both through timescale console command and/or waiting) on my game, it kept crashing or freezing. And no sight of this ever being addressed.
Another one bites the trash bin.
Removed this mod and suddenly could rest again without issues.
anyone else had this bug?
btw, does this mod have pickpockets npc that can steal coins from you? or watch them pickpocket other npc?
...Which is copy of that mod, modified to work w/ MWSE
at this time found here
https://www.nexusmods.com/morrowind/mods/1613/?tab=files
FYI
... in the documentation for MWInhabitants that you should NOT try to start a new game while the mod is enabled. Wait until you have finished character creation before using MWInhabitants."
I want this to mean insult sword fighting so badly, but I know it's not.