Morrowind

File information

Last updated

Original upload

Created by

Aleanne

Uploaded by

Virus scan

Safe to use

46 comments

  1. Since people are still using these and Aleanne hasn't been actively modding in many years, here's a few fixes for some issues mentioned below.

    1. The disappearing vendor. This bug's been around since the days of Planet Elder Scrolls. IIRC, we determined back then that it was an issue with the addon, and the accepted fix was to merge the two mods together into one. I use a merged version myself, as much for convenience as it is to avoid that bug.

    2. Editor IDs starting with _ and causing instability. This is pretty easy to fix, though it's quite tedious.

    A. Load the mods (or mod, if you used the fix above) in the CS. As only Morrowind is a master, you will either need to include Tribunal and Bloodmoon as masters upon loading in the CS (this'll make it dependent on those as well upon saving) or use a cleaning program like TESTool or TES3Cmd on the finished product when you're done. This is to avoid GMST contamination, which'll mess your game up.

    B. In the Armor, Body Part, Clothing, Container, and NPC tabs, locate an entry with an ID starting with _. All entries added by this mod will start with _ and they're only in those tabs, so as long as you only touch those entries, you will be fine. Right click on the entry and click Edit.

    C. In the window that pops up, click the field next to ID to edit. You can either remove the first _ or put letters in front of it. I opted for the latter, using RB as my mark so that I can tell it's edited at a glance.

    D. Click Save. The CS will ask you, since you changed the ID, if you want to create a new object. Click No. As you've confirmed that you want to change the original ID, anything attached to it (like body parts to armor/clothing or everything in the mod-added container that uses those IDs) will auto-update to match the change.

    E. Rinse and repeat. When you've edited every entry starting with a _ (and made sure that the vendor's head is properly set up in her NPC entry or else she'll be headless), click the floppy disk-looking button in the upper left corner (to the right of the folder button) to save.

    Again, if you chose not to load Tribunal and Bloodmoon at the beginning to make them masters, you will need to clean the finished product with a cleaning program like one of the ones mentioned above. GMST contamination is very bad.

    If you're not using the CS, this can be adapted to other programs that can be used to edit .esps, as long as you can access IDs. I would still advise cleaning the finished product, just in case.
    1. Thanks for the tips.  Somewhere on my long todo list is getting these things fixed.
    2. thanks!
    3. How can i merge the two mods?
  2. This has been adapted for Wares, so it might be easier to use that version instead. Even includes the previously separate matching shield mod.
    1. Thank you for making me aware of "Wares", Looks Great.
  3. Loving this mod. It seems quite stable in OpenMW 0.46, but I've only just started using it. Pro tip: Get any Fortify [skill] spell from Mournhold and make a Fortify Merchantile 100 on self for 1 sec x 8 spell. I was able to pretty much clean out Aleanne's store catalogue by asking to buy her stuff for 5.000 septims.

    I do have a question though. I've recently gone from Better Bodies to Robert's Bodies and I prefer that one if not for the clipping errors (ladies are just slightly more curvy with Robert's Bodies). Is it possible to get a Robert's Bodies patch for this mod? Otherwise I may simply go back to using Better Bodies to enjoy these clothes without clipping errors.
  4. where do i put the mod, sorry am noob. also wher'mst might i find said vendor?
  5. Just wondering is there any way to make Elven Ordinance Armour and Goddess Armour all Light....the boots and gloves for both sets are weirdly Medium and the Cuirass is Light....Makes it for me a Light Armour wearer pointless to use. Otherwise its a fantastic mod thank you so much.

    edit: Nevermind wrong mod seems i'm referring to Clothier's of Vvardenfell not this lol....Still a great mod and thank you, sorry for the confusion.
  6. nunca encontré al vendedor en tel voz en la torre de servicio,, este mod es una perdida de tiempo, he marcado el lugar y nunca esta voy a quitarlo el mod del juego. no pierdan tiempo con este mod

    1. Tienes que utilizar un traductor/convertidor de células porque no utilizas la misma version linguistica que el autor.
  7. I like the work you did but your mod makes the game unstable since you started your editor ID's with _.

    You should always start your editor ID's with letters, you would be kind to fix it.
  8. When i first got this mod and found the vendor i saved and quit next to it. when i logged on again the vendor was just gone. i reloaded and she was back. all was fine. i played for a few hours and came back to tel vos and she was gone again. this time nothing im doing is fixing this. ive tried reloads and waiting to see if shes only there some hours but shes just gone now. am i doing something wrong?
  9. Hello there! I encountered an issue while using this mod for the Icons of the items involved, some of them don't end up loading from a manual download for me but some do and it shows some sort of error.

    For more info, it shows that the images load through Paint.net for me, but some load and others don't when clicked through the files. If needed I can provide the error message that Paint.net shows for the ones that don't work. If anyone has any idea's I would appreciate the help, if not I can copy paste one of the icons and rename it for each one of the items so it atleast has something other then an error icon.
  10. As part one is needed for Part 2 to work, isn't it just a bit more sensible to have it up top so it gets installed first?