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Changelogs
Version 1.0.3alpha
Frosty Editor
- Fixed an issue with compressing certain files (Compression Failed error)
- LZ4 compression now used to compress data for games that use it (MEC, SWBF)
- Drastically reduced time and storage capacity it take to apply mods for all games
- Implemented new texture formats for preview and export
- Added Searching/Filtering of assets in the data explorer
- Added the ability to save bookmarks
- Added more advanced asset editing capabilities, including class instantiation, and removing elements from the middle of arrays
- Added mesh 3d preview (import to come)
- Added sound preview and export (import to come)
- Added lua asset editing (with lua compilation if required)
- Added support for DragonAge, NeedForSpeed, Fifa17
- Added rudimentary legacy file editing support for Fifa17
Frosty Mod Manager
- LZ4 compression now used to compress data for games that use it (MEC, SWBF)
- Drastically reduced time and storage capacity it take to apply mods for all games
- Numerous other bug fixes
Version 1.0.3a3
- Fixed bcrypt.dll compilation issues
- Fixed issue with DAI infinite load when a specific bundle was edited
- Fixed issue with DAI and insufficient memory, attempting to load localized texts
- Fixed crash with previewing and exporting meshes in SWBF and Fifa17
Version 1.0.2b
- Fixed a crash with writing out mod data that occurred in the latest MEA patch
Version 1.0.2a
- Fixed certain assets showing a blank properties page in the editor
- Fixed the mod manager crashing when a mod contains two files with the same data
Version 1.0.2
Frosty Editor
- Array and ref editing added to property grid
- Localized string parser and index editor for property grid added
- Double click now expands property grid entry
- Tabbing through property grid values should be more consistent
- Unreferenced ebx classes can now be selected in the property grid for editing
Frosty Mod Manager
- Fixed an issue where if every cat was written to would cause game to hang
- Command line launch options added to menu as well as running from the command line (all commands after -launch are piped thru)
- If a user.cfg exists in the root of the game directory, it is copied to the ModData directory
- Installing a duplicate mod no longer crashes (replaces the installed one as expected)
Version 1.0.1b
- Relaxed the checks for importing textures as it was flagging even correct 2d textures as not
Version 1.0.1a
- Hotfix to not try and open a superbundle if it does not exist, but the toc does.
Version 1.0.1
Frosty Editor
- All ThirdParty DLLs are now unblocked automatically
- Ascii FBX, OBJ, and DAE options added to exporting meshes
- Previewing and exporting 2d array, cubemap, 3d textures now work correctly
- Disabled importing of 2d array, cubemap and 3d textures for now (original implementation would import them incorrectly)
- Can view individual slices of multi dimensional textures using the slices combobox
- Added an exception window for all unhandled global exceptions
Frosty Mod Manager
- Added an exception window for all unhandled global exceptions
- Added drag and drop of fbmods to install
- Added compression support, can install mods located in RAR, ZIP and 7Z files, including drag and drop
- Revamped code to apply mods to game data - improved the threading
- Added support for multiple cas files if data exceeds 1gb
- Added existing process check on launch
Frosty Tool Suite
The frosty tool suite is a suite of tools for editing games that run on the Frostbite engine. Currently the tool suite consists of an editor for creating the mods that change the game and a mod manager for launching game with said mods.
The current list of supported Frostbite games is as follows:
Mass Effect: Andromeda
Mirrors Edge: Catalyst
Star Wars: Battlefront
Dragon Age: Inquisition
Need for Speed
FIFA 17
_ The following features are available from the Editor:
Texture previewing/import/export
Mesh previewing/export to fbx, dae, obj (fbx, dae support skinning)
Sound previewing/export to wav
Full asset editing capabilities through a property grid, including new class instantation. New asset creation is not available at this time
Launching from the editor to be able to quickly preview your mod ingame
Bookmarking frequently accessed assets
Searching/filtering by name and type of asset (hint: the following keywords are supported - type, contains, startswith, endswith. Searches can be concatenated via AND/OR eg. contains: core AND type: TextureAsset would return all TextureAsset assets with cora in the name)
_ The following features are available from the Mod Manager:
Multiple profiles
Install mods directly from rar, zip, 7z (7z can be a little problematic, if it crashes the tool, just extract the files and install thru the normal process)
Additional command line arguments can be passed thru to the executing game
Mod Manager can be launched via a shortcut or command line to execute a given profile and then shutdown (setup a shortcut with the following: FrostyModManager.ini -profile <ProfileName>)
For some tutorials on how to use the editor and mod manager, please go to the following website where user munchyfly goes over some howtos in video and text format: https://munchyfly.me/frostytoolsuitetutorials/
For further support please go to the following discord server: https://discord.gg/sB8ZUAT and post in the "troubleshooting" channel. Make sure to take a look at the pinned items to see if your question has already been answered.