For people who want to use the Elite Dispatch mod with it heres an easy alternative. open the no more timer mods mgsg file with 7z or tings like it. copy and paste whats written in the xml file to a newly made txt file. Erase <QarEntry Hash="1792954790764523116" FilePath="/Assets/tpp/motherbase/script/MbmCommonSetting30Deploy.lua" Compressed="false" ContentHash="C91C398A782D85A096934C1AD0972CEC"/> change the txt to xml and over write the already existing xml file. and then actually deleate the MbmCommonSetting30Deploy.lua this should make so that it doesnt conflict with the dispatch mod. But if you do this it still has the dispatch timer. im not a native englisdh speaker but japanese,but I wish this works for you guys sorry for bad english Edit;If you install the mod while somethig is in development,there still will be a timer for that one and the timer bar will glith ou but the timer is still moving so dont worry.
With this mod: No timers for combat deployments. No timers for some weapon/buddy developments, but timers still on many (more than half) of them. Timer for base expansion.
Is there some conflict SnakeBite isn't able to detect? Gamer Version 1.0.15.3 (current latest Steam version)
Edit: Reinstalled this mod so that it is last fixed it. There are now no timers for development, base expansion, or combat deployment.
I'm wondering this as well, as i just started modding MGS V for the first time ever today, and a whole metric fuckton of mods seem to be outdated since the game updated.
Snakebite fibs so God damn much it's not funny most outdated stuff is fine unless proven to not be just check the comments or the bug lists and you'll get your answer there.
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open the no more timer mods mgsg file with 7z or tings like it.
copy and paste whats written in the xml file to a newly made txt file.
Erase <QarEntry Hash="1792954790764523116" FilePath="/Assets/tpp/motherbase/script/MbmCommonSetting30Deploy.lua" Compressed="false" ContentHash="C91C398A782D85A096934C1AD0972CEC"/>
change the txt to xml and over write the already existing xml file.
and then actually deleate the MbmCommonSetting30Deploy.lua
this should make so that it doesnt conflict with the dispatch mod.
But if you do this it still has the dispatch timer.
im not a native englisdh speaker but japanese,but I wish this works for you guys sorry for bad english
Edit;If you install the mod while somethig is in development,there still will be a timer for that one and the timer bar will glith ou but the timer is still moving so dont worry.
Is there any way to make both work?
No timers for combat deployments.
No timers for some weapon/buddy developments, but timers still on many (more than half) of them.
Timer for base expansion.
Is there some conflict SnakeBite isn't able to detect?
Gamer Version 1.0.15.3 (current latest Steam version)
Edit: Reinstalled this mod so that it is last fixed it. There are now no timers for development, base expansion, or combat deployment.