@romks Good question! I was waiting for this question. It is a riddle. If I tell you it will not be fun to play. (Joke) In fact, look for landings of sea riders near ports. If you defeat them, then you get their ship. And if they win, they will sail away.
@Kukson This is not a mod. I do not care arenas, and I have not touched them absolutely. Check your scene files (SceneObj folder). I think, that's the problem. Try to copy them all from Native v.1.153.
hey. quick question-why is there no arena and/or hideouts? when I try to enter the arena, I'm put somewhere in the field. no buildings, no nothing. same is with hideouts. It would be OK, if everybody wouldn't spawn on the exact same spot, but since this is what happens it is quite irritating "> otherwise good mod, addition of ships is excellent ">
@irontrunk Something wrong with your version or module settings or something. It's OK with official english v.1.153. I'm almost sure it's OK with others 1.1xx. 1) What version do you have? 2) Try to use original, or any "proper" module.ini. For this add in your module.ini from mod's module.ini two lines, which are after "load_resource = town_houses_e". 3) Install latest version or patch from the official site. Check data files. Check common resources.
When I start a game with this mod there is no buildings or towns and its unplayable for me. I mean, the very beginning its just me and the enemy in an open field and the merchant doesn't come. Any Ideas?
@MrExpendable Nord Veterans conceived by me as an experienced assault infantry. Huscarls and Warlords are for strengthen the defense, e.g. castle defense. But it's not important, they can be both offensive and defensive. Above all, they are the strongest, and they should not be assault mass. No need to confuse them with the assault infantry. Actually, I did not specify, but all the Nords are like assault infantry -- they have strength bonus. Also, they have the most powerful recruits with higher skills.
27 comments
Native Improvements 2015
Does this include Diplomacy?
Good question! I was waiting for this question.
It is a riddle. If I tell you it will not be fun to play. (Joke)
In fact, look for landings of sea riders near ports. If you defeat them, then you get their ship. And if they win, they will sail away.
where buy a boat?
"addition of ships is excellent"
Thank you. I hope, I will add sea battles.
This is not a mod. I do not care arenas, and I have not touched them absolutely.
Check your scene files (SceneObj folder). I think, that's the problem. Try to copy them all from Native v.1.153.
quick question-why is there no arena and/or hideouts? when I try to enter the arena, I'm put somewhere in the field. no buildings, no nothing. same is with hideouts. It would be OK, if everybody wouldn't spawn on the exact same spot, but since this is what happens it is quite irritating ">
otherwise good mod, addition of ships is excellent ">
Something wrong with your version or module settings or something.
It's OK with official english v.1.153. I'm almost sure it's OK with others 1.1xx.
1) What version do you have?
2) Try to use original, or any "proper" module.ini. For this add in your module.ini from mod's module.ini two lines, which are after "load_resource = town_houses_e".
3) Install latest version or patch from the official site. Check data files. Check common resources.
Nord Veterans conceived by me as an experienced assault infantry. Huscarls and Warlords are for strengthen the defense, e.g. castle defense.
But it's not important, they can be both offensive and defensive. Above all, they are the strongest, and they should not be assault mass. No need to confuse them with the assault infantry.
Actually, I did not specify, but all the Nords are like assault infantry -- they have
strength bonus. Also, they have the most powerful recruits with higher skills.