Mass Effect 3
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Shadohz

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Shadohz

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15 comments

  1. Door2Light
    Door2Light
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    This is a longshot, but is there ANY chance of a LE version? I very much would want it.
  2. Pokelad
    Pokelad
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    Hiya, I've been getting this error message when attempoting to install this mod through me3tweaks modmanager: Error occurred parsing moddesc.ini file at moddesc.ini: Unknown file format. Couldn't parse the line: 'FEATURES:'. while parsing line number 0 with value '' - IniParser version: 2.5.3.0 while parsing line number 9 with value 'FEATURES:' - IniParser version: 2.5.3.0
    1. Shadohz
      Shadohz
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      look in the bug section of SWAT original version. My other mods also have a report/fix.
  3. BladeLuoxi
    BladeLuoxi
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    Thank you, author. I love this mod. But I am wondering could you please do some change about that "Increased enemy damage output for weaponized units"? Because under insanity difficulty, the enemy will just kill you in a blink of eyes. My teammates and I just die so quick and I always run out of medial gel. Could you please decrease your damage output a little bit?
    In fact, compared with your increasing damage output, I personally prefer you to increase the enemies' life a little bit, as their lives in insanity are as much as the Silver in Multiplayer. How about give them 30% more of lives?
    Thank your mod still.
    1. KasumiRINA
      KasumiRINA
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      This. ME1 has bullet sponge enemies, ME2 has defences on everyone (making biotics weak), ME3 has enemies dying too fast. Should give them more health to make it more fun.
  4. valshares24
    valshares24
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    Can you reduce enemy damage?
    1. Shadohz
      Shadohz
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      SWAT-N7 is meant to be hard (hence the "N7 edition" addon). With EGM, Respawn, and several other popular mods installed that change the degree of difficulty and other dynamic I balanced the N7 version to be "just hard enough" for veteran players (those with consecutive character playthroughs and maxed out skills). If this is your first run then N7 is going to be very hard on you. You can try grueling through it or use the vanilla version of SWAT:
      https://www.nexusmods.com/masseffect3/mods/539?tab=description

      I would suggest the latter. I'll update the description page so that people new to the mods use the version that fits their current playthrough.
    2. BladeLuoxi
      BladeLuoxi
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      Hello, it seems your binkw32.rar file is broken which I can't decompress the rar file!? Could you please upload the latest version of file again?Thank you.
  5. ArJed
    ArJed
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    I`m not sure that option "Squadmates will use an entire thermal clip while in cover instead of the default that limits them to 2-4 shot bursts and slower rate of fire" will be usefull - AI_BurstFireCount, AI_BurstFireDelay, AI_BurstFireMovingDelay and AI_AimDelay - those parameters of each weapon are work both ways: (Amount of bursts enemies and henchmen make before returning to cover. Time enemies and henchmen wait between firing bursts from cover. Time enemies and henchmen wait between firing bursts when out of cover). I think you tweaked this lines. In this way you gave enemies same advantage as to your squad.
    1. Shadohz
      Shadohz
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      Not sure what you are asking in the first few sentences. The enemies have the same two weapon parm changes as the squadmates but their damage output is also doubled. SWAT/N7 is meant to be harder than the original version. I'm not sure what you mean by "... will not be useful." If you want your squadmates to have tactical advantage over enemies than use the original SWAT mod. Both mods however have easily verifiable performance differences. If I didn't answer your question then could you please clarify what you are asking.
  6. Shad0wlife
    Shad0wlife
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    Umm, would your config allow to REMOVE a squadmate's power too?
    Ashley's markman fix won't work for me due to the ME1 cooldown mod I mad with femshep, so I'd like to simply remove it to avoid bugs and replace it
    1. Shadohz
      Shadohz
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      All the answers to your questions is in the README. I put all the bug and usage notes at the top. The only thing I left out by oversight was that these changes are only temporary. I'll crack open the Ind Cooldown mod, add some changes and report my findings to FemShep. I have a feeling this is why I couldn't get adrenaline rush, marksman, and annihilation sphere to work correctly initially.
  7. Ecio2014
    Ecio2014
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    Awesome mod!!! I like it!!! And i also have "Mass Horizon-Respawn" mod, so now the fightings became more fun!!! It's Awesome!!! Thank you for this mod!!!
  8. Tydeous
    Tydeous
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    "Note: SWAT-N7 can make some areas of the game impassible when used in conjunction with Mass Horizon-Respawn. The increased number of enemies and damage output will not allow you to complete some areas. Report these areas in the Notes section if you come across them. You can use the base SWAT mod or disable one the mods temporarily."

    I may have to challenge this comment
    1. Shadohz
      Shadohz
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      Haha! There is one zone this is true for. I'm rechecking the game and getting ready to edit PCC files to boost the pod integrity on SurKesh. For the most part however they two are compatible. I've only found two areas that require you to disable one or the other or to decrease the difficulty temporarily. The two together makes the game fun as <bleep>. Now you see why I was reporting all those bugs. I'm not faulting your mod for the failure. Only that when you use both together they make some missions impassible. I should have fixes available soon.