this mod does work with egm as long as it is installed at the same time do not launch the game with one or the other first make sure you have both installed then and only then launch the game i have had them both working for ages now
So i am using it with EGM but the mod does not seem to work at all. Even when i manually change the values from the Coalsced file it does nothing in the game the scores stay the same.. Any tips on how to make it work ?
I'm not an expert modder when it comes to the Mass Effect Trilogy (hell, I'm not a modder at all), but I think this is due to the changes to coalesced.ini that EGM makes, which have been known to render many mods based in coalesced.ini useless.
Dunno wtf is going on with my game but ever since I installed EGM and your mod my EMS always decreases instead of going up with each new war asset I acquire.
Is there any way to cut/paste the "allassets" section from one of these coalesced.bin files to replace the "allassets" section of another coalesced.bin file? I want to merge these changes into my already-tweaked coalesced.
There doesn't appear to be a way to do it in Wendy's editor. I tried it in the coalesced editor of mp3Explorer but it doesn't seem to save the changes because when I open the file again, the StartingStrength values are back to what they originally were.
ETA: Nevermind, I finally figured it out. I decompiled the coalesced I wanted to copy from and the one I wanted to past into using ME3 Mod Manager's Coalesced utility.
Then I opened the bioui.xml file from the source coalesced in Notepad++, copied the whole "allassets" section, opened the target bioui.xml, and pasted.
Saved that, then recompiled the target coalesced (again, using ME3 Mod Manager.)
Then I opened the recompiled coalesced.bin using Wendy's coalesced editor and checked it out. And YIPPEE! The changes were there!
My game didn't crash when I opened it so it appears to have worked just fine.
I should write a tutorial or something, because I've been trying for weeks to find a way to do this (Google was turning up nothing for searches for things like "me3 merging coalesced files") and couldn't figure it out.
I don't think you got enough recognition for this mod, not only did you save me a hell of a lot of time but you helped make the finale much more enjoyable. Thank you.
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There doesn't appear to be a way to do it in Wendy's editor. I tried it in the coalesced editor of mp3Explorer but it doesn't seem to save the changes because when I open the file again, the StartingStrength values are back to what they originally were.
ETA: Nevermind, I finally figured it out. I decompiled the coalesced I wanted to copy from and the one I wanted to past into using ME3 Mod Manager's Coalesced utility.
Then I opened the bioui.xml file from the source coalesced in Notepad++, copied the whole "allassets" section, opened the target bioui.xml, and pasted.
Saved that, then recompiled the target coalesced (again, using ME3 Mod Manager.)
Then I opened the recompiled coalesced.bin using Wendy's coalesced editor and checked it out. And YIPPEE! The changes were there!
My game didn't crash when I opened it so it appears to have worked just fine.
I should write a tutorial or something, because I've been trying for weeks to find a way to do this (Google was turning up nothing for searches for things like "me3 merging coalesced files") and couldn't figure it out.
To change the value of a War Asset, edit the "StartingStrength" value.
Example:
(ID=0,AssetName="GAWAsset_AllianceEngineeringCorp",Type=GAWAssetType_Military,SubType=GAWAssetSubType_Ground,StartingStrength=260,GUIName=715401,GUIDescription=715515,bIsExploration=False,UnlockPlotStates[0]=0,GUICategoryID=1,DebugConditionalDescription="None",bShowNotificationOnAward=false,ImagePath="gui_codex_images.galaxyAtWar.GM_HumansNoArmor_512x256",NotificationImagePath="")