MASS EFFECT 3
HOT FILES
SpecTRe Gray Harrier
Another retexture of equipment manufactured by the watchdogs of hell, originally done by variobunz based on smarteck´s high-resolution texture. Because a new paint-job and erasure of questionable insignia should be something the end of the 22nd century´s capable of.
Restored Zaeed Conversation
This mod alters the conversation with Zaeed in the Holding area so that all of his dialogue can be heard.
Darker Dragon Age Armor
Blacker, sleeker, version
MEHEM The Mass Effect 3 Happy Ending Mod
MEHEM is a reinterpretation of the endings of Mass Effect 3, which allows Commander Shepard to survive the final mission, among many other changes. It features custom videos and slides, re-engineered gameflow, original as well as re-arranged voice acting, new music, etc.
ME3 Character Texture Overhaul
Character texture improvement mod. For Texmod or .mod installation with Me3Explorer.
EDI Default Outfit
This mod changes the mesh and textures for EDIs default outfit.
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  • added 3 days ago

    Introducing the new Video Share section

    posted by Dark0ne Site News
    Today we have launched our new Video Share functionality across the Nexus sites. The concept of the Video Share section is much like the Image Share section; it's an area where you can showcase the videos that you have made that relate to the games we support in some way. Interviews with modders, reviews of mods you like, story-driven machinima and so on and so forth. It's something we've had on our to-do list for two and a half years now so I'm pleased to finally get this out the door.

    First and perhaps most importantly, the Video Share section will only work with YouTube videos. We made a con ...(continue reading the full article)
  • added 1 month ago

    Starbound and State of Decay support in the latest NMM update

    posted by Dark0ne Game News
    We've released version 0.49.0 of NMM today which includes support for both Starbound and State of Decay. Both are compliments of modders within the community, KrazyTheFox for Starbound and MrxknownJG for State of Decay. Their help in getting support for these games in to NMM has enabled our dedicated NMM programmers to carry on with other projects in NMM (profiling, mainly) so they have my thanks.

    Here's the full change log:
    • New Feature: Added support for State of Decay.
    • New Feature: Added support for Starbound.
    • New Feature: Improved the “The Elder Scrolls Online” game detection.
    • Bugfix: Fixes
    ...(continue reading the full article)
  • added 2 months ago

    Elder Scrolls Online Nexus with NMM support plus NMM update that includes mo...

    posted by Dark0ne Site News
    The latest Elder Scrolls Online beta weekend kicks off today from 12pm EST (well, in fact, it's working already for me, which probably means it's live right now!), and what better way to see it in than with the official launch of our Elder Scrolls Online Nexus site, complete with Nexus Mod Manager support for the game.

    Though ESO is an MMORPG that doesn't support the typical type of open modding we've seen in previous Elder Scrolls games (for obvious reasons, it's an MMO), it does have a very open addon platform for the UI, and many mods have already been released while the game is in beta. I'v ...(continue reading the full article)
  • added 2 months ago

    Downtime today - it wasn't us!

    posted by Dark0ne Site News
    Just a quick heads up to let you know that we are aware that the sites were down for two hours today between the hours of 10am and 12pm GMT. For once, it wasn't us!

    This problem rose above our server provider and above the data centre in which our servers are hosted to a huge internet hub in the UK at Telehouse London. Telehouse London is the main hub of the UK, so if something goes wrong there, it trickles down to everything that connects to it.

    As you're reading this now things should, fingers crossed, be back to normal again. If this occurs in the future, and I'm actually online and aware of ...(continue reading the full article)
  • added 2 months ago

    Integrated support and separation for other language and "translation mo...

    posted by Dark0ne Game News
    Files that are written in languages other than English and "translation" mods (authors who have translated an English mod in to another language) have always caused a bit of a pickle for users on the Nexus due to the fact they're mixed in with all the other mods in one big soup. If you're an English-only speaker it can be a bit of a pain having to navigate past numerous mods written in different languages, or indeed multiple different translations for the same mod. Similarly if you're looking for a translation of a popular mod in your language that, too, can be difficult and inefficient. Some ...(continue reading the full article)
  • added 3 months ago

    Required files notification and comment download history update

    posted by Dark0ne Site News
    We've added a relatively small update to the sites today that revolves around the "Required files" system in the file database. When an author adds their file to the site via our file wizard one of the steps involves adding any files that the author's file needs in order to work. This information is then displayed in the rather small, out-of-the-way button labeled "Required" on the file page. Typically authors also put any file requirements in their descriptions but, as I'm sure any file author would be willing to confirm, some users seem incapable of actually reading descriptions, installatio ...(continue reading the full article)
  • added 3 months ago

    Downloading and file serving changes

    posted by Dark0ne Site News
    Happily and thankfully a week after I wrote my 2,600 word End of Year review/essay we managed to stabilize our new server setup and run through some quick but efficient code updates that have enabled us to run the sites almost down-time free over the past week. No database desyncs, no maintenance windows, just a few times where we've taken the pages down for a few minutes to perform code updates. Paint me f'ing happy on that. And vindicated in my own eyes. No doubt we've still got work to do, but the important thing is that things are way better now.

    In the same article I also mentioned that du ...(continue reading the full article)
  • added 3 months ago

    Nexus Mod Manager plans, answers and if you're a coder, we want your hel...

    posted by Dark0ne Site News
    The aim of this article is to answer a few regularly brought up questions and concerns in regards to the Nexus Mod Manager, talk about the plan for NMM this year as well as talk about how you yourselves can help us.

    I think one of the biggest questions that gets thrown around about the Nexus Mod Manager is why, after more than 2 years, it is still in open beta. Some people seem to find this rather insulting and claim we're using it as a cop out for not following a strict stable/beta release structure. I can tell you right now, without any sense of shame, that's pretty much exactly why NMM is st ...(continue reading the full article)
  • added 4 months ago

    End of year network review

    posted by Dark0ne Site News
    At the start of the year I outlined my plans for 2013 with our focus this year on improving the stability and reliability of the service on offer. Now, quite clearly, this hasn't exactly gone to plan. We've hit snag after snag along the way that has caused massive delays, dampened spirits and made for a rather sorry year for us. We're having our most fun when we're coding exciting new features and updates to the sites that you can actually use. We do not have fun working on behind the scenes stuff and it's made worse when it doesn't actually work out, but it really needs to be done.

    We started ...(continue reading the full article)
  • added 4 months ago

    More fixes: NMM Alpha hotfix, Wiki, download history, favourites games, prof...

    posted by Dark0ne Site News
    Before I get into the fixes we've implemented today on the sites I wanted to add a clarification to my previous news post regarding requiring users update to 0.46.0 of NMM in order to gain online access to NMM and our legacy support. In the post I said, "At this time I'm unsure if we'll ever open up legacy support for the previous versions again". I want to clarify that this doesn't mean we won't continue to provide legacy support at all (e.g. every time we release a new version of NMM you will be required to update otherwise you won't be able to login/download through NMM/check file versions, ...(continue reading the full article)