Legend of Grimrock 2

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zimberzimber

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zimberzimber

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22 comments

  1. thebigkev
    thebigkev
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    Hi There,

    I have just started creating a mod and I am using your assets (which look amazing by the way!). I encountered a crash with a healing crystal (both in game and in editor) which resulted in the following log:

    mod_assets/zim_assets/zim_misc.lua:1758: attempt to index global 'zim_functions' (a nil value)
    stack traceback:
    mod_assets/zim_assets/zim_misc.lua:1758: in function <mod_assets/zim_assets/zim_misc.lua:1754>
    [string "Component.lua"]: in function 'callHook'
    [string "Clickable.lua"]: in function 'onClickComponent'
    [string "GameMode.lua"]: in function 'mousePressed'
    [string "GameMode.lua"]: in function 'update'
    [string "Grimrock.lua"]: in function 'display'
    [string "Grimrock.lua"]: in main chunk

    The only thing I could find was your comment about adding new conditions to the clickable component but I am not sure what to do with that. I am very new to programming in general and so I am lost.

    Any help would be very appreciated.

    Cheers!
  2. Test312312312
    Test312312312
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    I Have a Problem because if i in Dungeon editor play this mod and i open inventory of character it close the preview and says:
    Error
    mod_assets/zim_assets/zim_party.lua:17: attempt to index global 'alvhemy' (a nil value)
    stack traceback:
    mod_assets/zim_assets/zim_party.lua:17: in fuction <mod_assets/zim_assets/zim_party.lua:17>
    [string ''Component.lua"]: in fuction 'callHook'
    [string ''CharSheet.lua'']: in fuction 'equipmentTab'
    [string ''CharSheet.lua'']: in fuction 'update'
    [string ''Gui.lua'']: in fuction 'draw'
    [string ''GameMode.lua'']: in function 'update'
    [C]: in function 'xpcall'
    [string ''DungeonEditor.lua'']: in function 'preview'
    [string ''DungeonEditor.lua'']: in function 'update'
    [string ''Grimrock.lua'']: in main chunk
    (I think you must repair something in this assets)
    This mod is Too Awesome for such a Error !
    1. zimberzimber
      zimberzimber
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      Thanks for reporting!
      Uploaded a fix
    2. TheVigilante74
      TheVigilante74
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      I get the same error. do you know how to fix it or upload another fix
  3. TheVigilante74
    TheVigilante74
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    how do you import the mod into your dungeon?
  4. SaintlyShan
    SaintlyShan
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    Hi, i create new dungeon and volcano floor show me on ceiling. Other textures dont do it. How repair it ? Solved, forest highmap missing on map.
  5. SomeoneSuperior
    SomeoneSuperior
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    Hey again, having a new issue (games crashing upon loading with this error message)

    Loading save game C:\Users\Jason\Documents/Almost Human/Legend of Grimrock 2/savegame41.sav
    Loading dungeon Unfinished Crimson Isle by MrAndersonLP
    === Software Failure ===

    mod_assets/zim_assets/zim_dark_castle.lua:2262: duplicated entity id
    stack traceback:
    [C]: in function 'error'
    [string "Script.lua"]: in function 'spawn'
    mod_assets/zim_assets/zim_dark_castle.lua:2262: in function <mod_assets/zim_assets/zim_dark_castle.lua:2261>
    [string "Component.lua"]: in function 'callHook'
    [string "Map.lua"]: in function 'gameLoaded'
    [string "GameMode.lua"]: in function 'loadGame'
    [string "GameMode.lua"]: in function 'update'
    [string "Grimrock.lua"]: in function 'display'
    [string "Grimrock.lua"]: in main chunk


    any idea how I go about fixing it?
    1. zimberzimber
      zimberzimber
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      Duplicate entity ID
      If I recall correctly, this means your dungeon has two entities/objects using the same ID
      If not, could be that multiple object definitions are using the same name
  6. SomeoneSuperior
    SomeoneSuperior
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    Getting a crash and this error when the demon charge attack hits the party https://imgur.com/a/AZTT9D7
    1. zimberzimber
      zimberzimber
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      Crap, forgot to remove that...
      Just remove this code snippet that starts at line 150, and change the "attackPower" in the same component to 80
      https://i.imgur.com/KPqNjs4.png
    2. SomeoneSuperior
      SomeoneSuperior
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      That fixed it, thanks.
  7. SomeoneSuperior
    SomeoneSuperior
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    Any tips on how to get the enchanting system working? I figured out the gems can be used and have to ehcnanter placed down yet can't seem to figure it out. Thanks in advance, incredible mod btw. Thank you.
    1. zimberzimber
      zimberzimber
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      There are instructions in "\mod_assets\zim_assets\scripts\zim_enchanting.lua"
      If you read that and there are still some things you'd like some elaboration on, I'm still here :)
    2. SomeoneSuperior
      SomeoneSuperior
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      Thanks :)
  8. Dragons68
    Dragons68
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    Amazing work!

    If someone is starting a new mod, then they should definitely use this.
    1. zimberzimber
      zimberzimber
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      Thanks for the kinds words!
      At this point though, I doubt anyone is going to start any new mods to be honest
    2. Dragons68
      Dragons68
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      You never know. With such an impressive effort people can be enticed.

      If I ever get some free time, then I'm definitely using your assets. They're excellent!
    3. leindel
      leindel
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      I am :)
    4. zimberzimber
      zimberzimber
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      Looking forward to seeing your mod ;)
  9. dixoncider
    dixoncider
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    Newbie Grimock player here. How do I install your mod? I can't find installation instructions anywhere. Thanks ahead of time.
    1. zimberzimber
      zimberzimber
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      Hello Dixon!
      This isn't a playable mod, but a resources for modders to use.
      But if you just want to walk through it (not much gameplay there, trust me), you can just create a new folder in the mods folder, drop the contents of the .rar file there, launch the dungeon editor, and open the zim_assets.dungeon_editor through there.
  10. Dairon
    Dairon
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    Great stuff! Thank you for all of this.