Legend of Grimrock 2

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Dragons68

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  1. Dragons68
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    Isle of the Deranged 2.1 is coming soon.

    I have added several game changes including minor graphical changes, items, and other miscellaneous edits.

    The updated and improved mod should be available at year's end.
  2. Nexuserrr
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    In response to post #25276754.


    Spoiler:  
    Show


     
    3] I've already fused power gems, without having two water essences. Did I messed up the story line somehow by doing that?
     
    4] Are lock picks the "thief's utensils" for freeing Raisa. If yes, then there are not working for me. [And if not, don't tell me what to look for]
     
    6] After winning gladiator challenge was I suppose to dig up that reward inside the arena?
     


    3) Unfortunately you have. [SPOILER] You must 'spawn' two more power gems to use in the Greater Grimwern Woodlands. You need to head north and place two power gems on a wooden alcove where the turtles are enclosed. [SPOILER] It's unfortunate, but if you follow these instructions, then you can still continue

    4) No, a 'thief's weapon'.

    5) [SPOILER] There's a hidden button in the "X never marks the spot" puzzle area. That opens the way.

    6) The note the Trickster drops tells you to head north-west (still within Nomad's Demise - South) and dig. There are [SPOILER] fireflies there and under them you will find the bonus. [SPOILER]
     


    HERE BE SPOILERS:

    1] If Dragobreath Revolver is the thief's weapon, then it still does not works as a key to Raisa freedom

    2] Is Etheral Blade suppose to be dropped into wishing well in Nomad's Demise South? Or am I suppose to make a wish with it somewhere else? Or was the note that came with the second ethereal blade only an another hint, what 3 colorful items to drop down that wishing well?

    3] How do I enter the small area closed with gate in the Nomad's Demise North?

    4] I do not see any fireflies in north west area of Nomad's Demise South. I digged up some tiles I didn't found a treasure. [And by north west I mean in the left and upper corner of the map]

    5] How do I release the rest of Zoological Park specimens? I've already opened of two mystery boxes, but to my surprise wasn't jumped on by those caged monsters when doing so

    6] For a long time now, I can't access the area in the north with turtles in the Greater Grimwern Woodlands. [There is a key hole in the area with the crystal, but none of the keys has worked with it and also the lock picks don't do the trick]

    7] And by thief weapon you some special item? Or just some weapon? Knife? Dagger? I yes, then it's a farfetched- because a thief is not by definition a murderer / fighter or even a violent person



    SUGGESTIONS

    A] As the food is scarce [and what makes the gameplay entertaining] so should the sacks and wooden boxes be. They are very usefull and as such should be very hard to get

    B] You've made a pretty big fuss about the rapier in the beginning of the game. But consider this: it's a lesser weapon in comparison to the long sword, of which the player gets mandatory two units before leaving the first dungeon [by defeating the first boss]. So for a party that uses only one or two light weapons, it is already useless at that point of the game. [I have a party of heavy weaponer, a light weaponer, a thrower and max skilled fireamist holding a torch most of the time]

    C] Hiding a lever in bushes is one thing. But button on a wall in the bushed [in Nomad's Demise South]? That's insane- how is a player suppose to hit the right spot if it's completely masked? For me it was just a lucky click

    D] Was the player in the original game [first or the second] able to open doors [with key holes placed next to them]. If not, then you should make a hint about it in your mod
    1. Dragons68
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      Nexuserrr - Please Personally Message me regarding the mod.
      As for others who wish to communicate with me regarding the mod, I advise you to do the same.
  3. Nexuserrr
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    In response to post #25157649.

     

    2) [SPOILER] There's a button you're left (if you are facing the Excavation Site entrance) which need to be pushed.

    3) [SPOILER] In Nomad's Demise - North, head underwater to find the secret buttons - they open teleporters which lead you to the ethereal blade. They are under the board walk where you start the level.

    4) If you're referring to the 'Chamber of Dormancy', then the key is in the Grimwern Excavation Site. Also, the Eternal Catacombs has a lot of buttons and switches which open doors/gates within that area, so click/push away. By the way, If you haven't found both Water Essences, then DO NOT fuse the four power gems together. Find both Water Essences first, and then fuse the Power Gems.

     


     
     
    HERE BE SPOILERS:

    1] I've missed many times buttons placed on a wooden fence. I just forget that this is a possible location for them. But that one I should have found, seeing a closed entry to dungeon on the grounds of a previously closed area

    2] I just don't know how I've missed that submerged ladder, leading to the etheral blade

    3] I've already fused power gems, without having two water essences. Did I messed up the story line somehow by doing that?

    4] Are lock picks the "thief's utensils" for freeing Raisa. If yes, then there are not working for me. [And if not, don't tell me what to look for]

    5] Now I'm stuck in the Ktalak's Domain. I use a teleporter and get to a 3x1 tiles place, with a teleport behind my back, a lewer over a trapdor in fornt and a button on a wall on the left. I pull the lewer, I push the button [and use the teleport to get back or fall down], but don't get any progress. Also the map shows something closed next to the left of the stone head, but I wasn't able to open up that place. [The only button on a wall I've found opened a 2x1 with a fire elemental, or whatever this flying flame is called]

    6] After winning gladiator challenge was I suppose to dig up that reward inside the arena?
     
     

    OTHER STUFF:

    A] I think you wanted to write "Satsume is infallible" instead of "infalbille"

    B] A fifth power gem would be nice. You need 4 but one should be able to get them in 5 places instead of 4 [and that way, after missing something, there still chance of not being stuck]

    C] Don't add more food. Right now, having a barabarian and not having a farmer in a party, makes the food a scarce commodity

    D] It was long into a game before I got a missile weapon. And even further till I got a first firearm [around 11th level]. And then the recent gladiator challenge ate half of my 150 pellets
     
    1. Dragons68
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      3) Unfortunately you have. [SPOILER] You must 'spawn' two more power gems to use in the Greater Grimwern Woodlands. You need to head north and place two power gems on a wooden alcove where the turtles are enclosed. [SPOILER] It's unfortunate, but if you follow these instructions, then you can still continue

      4) No, a 'thief's weapon'.

      5) [SPOILER] There's a hidden button in the "X never marks the spot" puzzle area. That opens the way.

      6) The note the Trickster drops tells you to head north-west (still within Nomad's Demise - South) and dig. There are [SPOILER] fireflies there and under them you will find the bonus. [SPOILER]
  4. Nexuserrr
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    First let me say: this mod is great. It adds a whole new quality to Legends Of Grimrock II. Although there are some minor glitches, the level and quality of changes reminds me those from "DOOM II: Hell On Earth" to the original "DOOM"


    Second: I'm stuck!



    1] I've managed to get five different kind of essences; but I need them doubled. And the only two units of one and the same kind of essence I could get [and thus fighting a mini-boss in the Elemental Plains] was the Earth one [although I don't know if I got it in "legitimate" way- I just walked on to moat and grabbed it just before falling down into to water]

    2] Despite opening with a key the gated area around the entrance to the Grimwern Excavation Site [in the west edge of Grimwern Woodlands], I don't know how to lower the spikes to the very cave-entrance

    3] I don't have a weapon to fight the Air Elementals in Nomad's Demise - North

    4] I don't have a key to get to the central-suth-west area in Eternal Catacombs [the one not so far from the entrance; from with you have to walk taking a left turn, then the right turn, and look after few tiles at the left wall to see that key-closed gate]


    Of course there are some other areas not explored by me to this point- but I assume, there will be accessible later on when I take care of those four issues
    1. Dragons68
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      1) No, you're not supposed to get the Earth Essence that way. I've changed that now and will upload another release very soon.

      2) [SPOILER] There's a button you're left (if you are facing the Excavation Site entrance) which need to be pushed.

      3) [SPOILER] In Nomad's Demise - North, head underwater to find the secret buttons - they open teleporters which lead you to the ethereal blade. They are under the board walk where you start the level.

      4) If you're referring to the 'Chamber of Dormancy', then the key is in the Grimwern Excavation Site. Also, the Eternal Catacombs has a lot of buttons and switches which open doors/gates within that area, so click/push away. By the way, If you haven't found both Water Essences, then DO NOT fuse the four power gems together. Find both Water Essences first, and then fuse the Power Gems.

      5) You are correct.

      I'm glad you're having fun! You seem to be doing well.
  5. tlccc
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    hello, how can
    1. Dragons68
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      You are only able to reach it by heading to the Grimwern Excavation Site. To do so, you must open the lock in order to reach the entrance of the excavation site. The Grimwern Excavation Site entrance is in the south-west of the woodlands.
      Once you enter the site you must complete the level in order to attain the Earth Essence.

    2. tlccc
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      i found
    3. Dragons68
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      There aren't many small buttons that require you to progress. If you find my mod hard, then you must not have played the main Grimrock 2 campaign. My mod is child's play in comparison.
      There's plenty of food in the world too. Check the forest areas, go swimming, and kill food-dropping animals to find them.

      Each named area (Grimwern Woodlands, Eastern Zhaoze etc.) has its own puzzles that require solving. For example, a button in Grimwern Woodlands won't open a doorway in the Eternal Catacombs. If you can't find something, then look closely, visit another area, or re-read texts.

      Again, my puzzles and key items are not difficult in comparison to most mods. It wasn't my intention to frustrate you or other players as my mod is more of an adventure, rather than a puzzle-centric nightmare. Now that you have found the button for the entrance, it's logical that that may occur again. So keep searching close to a blocked way to find an entrance. If it is not here, then perhaps it is farther away.

      You'll be alright. Try and have fun!

    4. tlccc
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      man
    5. Dragons68
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      I don't understand what you're talking about. If you have questions or issues regarding the mod, then use the personal messaging system.
      This thread is for general questions.
  6. tlccc
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    Im in Southern
    1. Dragons68
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      Yes, it is understandable.

      The puzzle itself is simple, but there are many variables as to how the player can become stuck. I will upload a final patch in the near future to finalise that. The chance of that happening must be small, however if it happens then that isn't good.
      Thank you for reminding me about it.
      I might remake that puzzle to avoid that situation in my final patch too.
  7. Feathered_IV
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    Fantastic mod, I've been enjoying it tremendously. I'm currently stuck at the entrance of Olde Scorched Valley however. There are six lever switches and I havent found any clues about how to get past. I don't suppose I could get a hint?
    1. Dragons68
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      I know it's one of those annoying puzzles, so I will give you a hint: <SPOILER> Levers 1 & 5 Down - leave the others.
  8. RaDioAkTiV235
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    Hi. When I load the dungeon, I get this error

    mod_assets/scripts/dungeon.lua:27472: attempt to index a nil value
    stack traceback:
    mod_assets/scripts/dungeon.lua:27472: in main chunk
    [string "Dungeon.lua"]: in function 'loadDungeonFile'
    [string "GameMode.lua"]: in function 'loadDungeon'
    [string "GameMode.lua"]: in function 'newGame'
    [string "GameMode.lua"]: in function 'update'
    [string "Grimrock.lua"]: in function 'display'
    [string "Grimrock.lua"]: in main chunk

    Any solutions?
    1. Dragons68
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      Hey, I've tried both the original file and the Patch Fix, and they seem to work.
      Do you have the latest patch? It is 2.2.4.
      It could be an issue within the dungeon.lua, but you are unable to edit it from your side.
      I'll try to find a solution, but I'm not sure why this is happening.
    2. RaDioAkTiV235
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      I was playing on 2.1.13. Updated it to 2.2.17. Now it works fine. Thanks. Going to play it soon and I'll give the feedback Also, I can't find any update to 2.2.18. I need it to update it to the final 2.2.4. Anywhere I can find it that you might know of?
    3. Dragons68
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      Steam should automatically update your version to 2.2.4. I have the GOG version, so I just downloaded the patch when Almost Human released it. There is some decent optimisation with the new patch, so it's good that you're thinking of getting it.
  9. ale78pc
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    Hello!

    First of all many compliments for this mod, it's really entertaining!
    But I need a little help... I'm stuck in southern Zhaoze, after the boss battle with the slimes. The gate were I came from is closed, and I cannot find any way to deactivate the force field that protects a lever..
    Can someone help?

    thank you very much!
    1. Dragons68
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      Unfortunately I made a simple error that halts the player from progressing. There is supposed to be two switches near the force field.
      I'll upload the fix now. Thanks for bringing it to my attention. If you reload it to any time before the Slime Boss Fight, and solve the underwater puzzle (with the Daemon Heads), then fight the Slimes, you can continue your journey.
      If that's not possible, then please try the fix.

      I apologise for the inconvenience.
    2. ale78pc
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      There's no need to apolgize!
      Thanks for your feedback, I really appreciate it!
      I really enjoy playing your mod, believe me...
      I'm stuck in a few other parts...but I hope that your fix allows me to move on and proceed with the game!
      In case I still have some questions I will disturb you again!

      Thanks!
    3. Dragons68
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      Your save file should still work as I only had to add a simple switch. I had trialled it before and it seemed to work.
      I hope by 'stuck' you mean you're perplexed. I spent a long time play-testing the mod, but sometimes things are missed.
      If so, just send me a message and I'll sort it out

    4. ale78pc
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      Hello again,

      Sorry but I need more help :-(((
      1) what do you mean when you talk about the underwater puzzle with daemon heads?
      2) Eastern zhaoze: I cannot access the "teleporter area" in the north-centre of the map, I can't find a way to open the gate...
      3) Eastern zhaoze: I've places some stuff on all 3 underwater pressur plates, but I don't see any result ... there's an underwater gate on the east side that is always closed ..

      Thanks again for your support!
      Alessandro
    5. Dragons68
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      1. When in the Southern Zhaoze, you need to head south, and then go east.
      There you'll see two undead enemies surrounded by force fields.
      Kill them, then continue north. So, go south, then east, then north.
      You should see a teleporter there; enter it.
      If you don't see it, then you'll have to return to the entrance of the level then head east to find the lever which lowers the walls around the teleporter. Once that's complete, enter the teleporter. You'll arrive at a room with a Healing Crystal. Follow the path to the water.
      Solve the puzzle below the water (there are stone faces that are receptors [Daemon Heads]).
      Once you've solved the puzzle, pull the underwater lever and step on the pressure plate.
      Now you can fight the bosses and reach that lever protected by the force field.

      2. The teleporter area in the Eastern Zhaoze was more of a tease/test area. I was going to add it, but it felt rushed. I may put it in my next mod when I start it.

      3. The underwater pressure plates in the Eastern Zhaoze open the spear door a few steps before the entrance to 'Southern Zhaoze'. After you solve the Pushable Block puzzle, you are able to enter the Southern Zhaoze.
    6. wARmAcH1n3
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      Hello Dragons68,

      about the Pushable Block puzzle in the Eastern Zhaoze, the nearest block of the leveler can't be moved to the direction west, so I can't solve the puzzle. And the grate doesn't stop the blocks, they go through. Is this a bug?

      And at the deceased tree in the near I found nothing too, I digged round it.
    7. Dragons68
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      wARmAcH1n3,
      I have no idea why that's happening. When I play tested it before release, that didn't happen, yet when I loaded it the 'dungeon editor', the blocks went through the wall. I'm not sure why this is happening now.

      The player is supposed to head north-west to the old dead tree and push a hidden wall button that activates the hover block floor. Only then are you able to solve the puzzle.
      I need to look into why this is happening.
      You are still able to solve the puzzle if you don't push the blocks through the walls, but that is a bug that should not be there. I'm puzzled as to how this happened.

      -Fixed-
      New download version fixes this issue, past issues, as well as other some minor tweaks.
    8. wARmAcH1n3
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      Hello Dragons68,

      the new version doesn't work too, the one block don't move into west direction. If you want, I can send you my save-file for testing. Just PM me your email-adress.

      About the tree, I found the switch on the wall, but didn't thought that this was meant with the hint with the tree from the statue head because it was some steps away

      Another thing I observed is, that some waters in the zone called "Isle of the deranged" have no water fog if you are under water. But it not a big deal.