KNIGHTS OF THE OLD REPUBLIC
Jedi from the Start by darthbdaman
Knights of the Old Republic » Models and Textures
Added: 05/12/2013 - 02:03AM
Updated: 30/04/2016 - 08:46PM

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0.9.8 Latest version

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Uploaded by darthbdaman

Description

Last updated at 20:46, 30 Apr 2016 Uploaded at 2:03, 5 Dec 2013

Jedi from the Start



This mod will allow you to start the game as a Jedi Apprentice. All of the dialogue on the Endar Spire has been rewritten, and shortened significantly, to make it a quicker, more fun opening to the game.

The primary goal of the mod was to reduce the horrid boredom that sets in during the Taris section of the game (by letting the player hit things with a lightsaber), and allowing the player to get more Jedi abilities throughout the game, without the limits that waiting until Dantooine enforced on the player. This is the common element between this mods, and all other padawan mods and Jedi start mods.

The secondary aim was to make the story mesh with the players newfound Jedi status. Dialogues have been edited to reflect the player's class (to the best of my ability, I can't record new VO). Conversations have been recorded, and pieces removed, in an attempt to preserve the illusion that the player is a Jedi. This was done very extensively in the dialogue of NPC's on the Endar Spire, Taris, and Dantooine. Party Member dialogues have also been edited, though not as extensively, in order to maintain compatibility.

I also attempted to remove most of the distinctions between the default Soldier, Scout, and Scoundrel classes that the player selects at the start of the game. All classes now have the same body size and same clothing (similar to KotOR 2, with optional files for Class Specific Clothing). All dialogue specific to the default classes has been removed. The player can no longer discuss their history as a Soldier, Scout, or Smuggler. Dialogue is instead replaced with conversations about their status as a Jedi Apprentice (where appropriate).

Finally, and most successfully, this mod removes all of the fourth wall breaks and tutorial sections that crop up at the beginning of the game. If you turn of tutorial pop-ups, you will not receive a single tutorial message or informative instruction, designed to take you out of the game, and teach you something that you already found out in your other dozen playthroughs of the Endar Spire. Trask is completely gone (though you might find the aftermath of his fight with Darth Bandon), and the player now escapes the Endar Spire without his nagging instructions. You can now power through the intro of the game if you like. Doors have been unlocked, allowing the player to progress through the level without being forced to using battle droids or melee weapons to approach combat situations.

Installation:

You must uninstall all old versions of this mod. You have been warned.

To install, run the Installer.exe executable file in the main directory. Pick what you want to install. It should automatically locate your game directory.

Install the Main "Jedi from the Start" module first. It is the main file for the mod, and required for everything else.

You can then install any optional file or patches on top of that.

Un-installation:

To uninstall this mod, remove the files installed by the TSLPatcher from the Override and place any files in the backup folder into the Override.