HALO: COMBAT EVOLVED
HOT FILES
Halo Custom Edition Game - English
Halo Custom Edition Game (CE) installation archive. NOTE: You must have a copy of Halo PC to install this program. Important update see details
OpenSauce for Halo Custom Edition
OpenSauce extends the current engine which allows you to have things like post-processing, vehicle boarding and equipment.
Halo CE-The Essentials Map Pack
15 multiplayer maps made by the Halo community over Custom Edition's lifespan. This is a essential for anyone who plays Halo Custom Edition. The optional file contains 10 other maps that you should download too.
CMT Spv3 - The Truth and Reconciliation
Custom Mapping Team, or CMT, is comprised of some of the Halo community's oldest, best, and brightest talent, brought together under the common goal of making the most complete, fresh, and entertaining Halo 1 campaign mod in the game's long and storied history. As the culmination of several years of work and experience, SPv3 is the most com
Operation Takedown
In Takedown: The Introduction, play as Gray and uncover a panel in a snowy canyon before the Covenant do. In Takedown: Project Lawson, play as Karner and infiltrate a rogue spartans organization. OPEN SAUCE (3.0.3+) is required to play. It has been included in this download. You must install before playing. Works with the Universal UI.
Halo Editing Kit for Halo CE
(HEK) Halo CE Editing Kit - Used to edit and create maps for the Halo Custom Edition game only
  1. Site
    news
  2. File
    news
  3. Latest
    files
  4. Latest
    images
  5. Latest
    videos
  • added 6 days ago

    Drawing a line under recent events and moving on

    posted by Dark0ne Site News
    Since the announcement of paid modding last week the internet has been awash with discussion on the topic from all angles and extremes. I myself have written over 10,000 words on the topic over the past month.

    I have had to remind myself that I had the privilege of having a bit of forewarning about this happening; I had time to go through all the mental states, think of lots of the permutations and think of all the different arguments for and against the system, so when the announcement came, the shock for me was not knowing when it would happen or how they would do it, rather than not knowing ...(continue reading the full article)
  • added 1 week ago

    Steam and Bethesda remove paid modding from Skyrim Workshop

    posted by Dark0ne Site News
    Well...wow.

    Valve and Bethesda have announced that they have removed the payment feature from Steam Workshop effective immediately. Refunds have been sent out to anyone who paid for a mod using the system.

    Bethesda's blog piece originally defended the system and was then later updated. However, I think it's an amazingly good read. You may not agree with everything written within it, but it is well written and shares key insights in to Bethesda's thinking when they went in to this endeavour. Frankly, if they had written and released that blog piece when they'd first announced the paid workshop fu ...(continue reading the full article)
  • added 2 weeks ago

    Steam Service Providers, and some how needing to clarify the Nexus stance ag...

    posted by Dark0ne Site News
    I'm going to preface this news post by telling you to read the entire article, to the bottom before you run off and start quoting things left right and centre out of context. With that said...

    Yesterday, Steam's new Paid Workshop had its first casualty as Chesko pulled his mods off the site. He made a post on Reddit explaining his decision, and took a pop at the Nexus at the bottom by saying:

    QUOTE
    I am also considering removing my content from the Nexus. Why? The problem is that Robin et al, for perfectly good political reasons, have positioned themselves as essentially the champions of free mod
    ...(continue reading the full article)
  • added 2 weeks ago

    Quick updates to the site, money money money edition

    posted by Dark0ne Site News
    Before I get in to the minor updates we've made to the site in light of the major news yesterday I will quickly address the matter of our forums being slow and/or down.

    Obviously this news has been a huge deal, and probably exploded far more than Valve and Bethesda realised it would (and not particularly positively, lets face it!). Some of the spotlight has been shined on the Nexus as a result of that. Some people have expressed concern we'll go the same way (they obviously don't read the site news) or that it'll affect us negatively some how. Everything you see here is completely free, and it' ...(continue reading the full article)
  • added 2 weeks ago

    Valve/Bethesda announce paid modding for Skyrim, more games to follow

    posted by Dark0ne Site News
    Hey look, one of my predictions came true!

    Valve and Bethesda announced today that they've updated the Skyrim Workshop to enable mod authors to upload mods to the site which can then be placed behind a paywall, requiring users to pay a set amount (or an author-set minimum, with the option to pay more if you so wish) before they can download the mod in question. I'm not sure there's been an official announcement about the revenue split, but as there's no new information at this time, I think it's safe to assume it's 25% to the mod author, 75% to Valve/Bethesda, of which I believe 5% can go to "S ...(continue reading the full article)
  • added 2 months ago

    BLOG PIECE: Modding as a hobby versus modding as a career, and the position ...

    posted by Dark0ne Site News
    Ever since Valve announced their curated Workshops update for Steam Workshop back at the end of January and Bethesda announced an update to their Skyrim Workshop to remove the 100MB file size limit I've been meaning to write one of my long-winded, often nonsensical blog pieces that goes off on extreme tangents rife with radical speculation. It's been quite a while since I've done one of these, so excuse me if I'm rusty.

    I'm going to begin by clarifying that I still stand by the fact I think Steam Workshop has been great for modding, great for bringing modding to the forefront of showcasing the ...(continue reading the full article)
  • added 2 months ago

    New paid full-time community manager and development lead job role open for ...

    posted by Dark0ne Site News
    Just a quick update to let you all know that we've added a new full-time paid position to the site that's immediately available to be filled. We are looking for a dedicated community manager and development lead who will become a public facing ambassador for the sites both domestically, on the Nexus, and abroad, within official game communities. Improving the community for those of us already here while helping to spread the word about the Nexus to other (official) game communities.

    I alluded to this role in my State of the Union post back at the start of the year. A few people showed concern t ...(continue reading the full article)
  • added 2 months ago

    Author blocking, user area tweaks and general updates

    posted by Dark0ne Site News
    A quick update today to let you know about a few new features we've added to the sites over the past few weeks.

    Author blocking

    First up we've implemented the ability to block user's files, images and videos from showing on the site at all for you, much like how our tag blocking system works. If you block an author you will no longer see any new files, images or videos they add on the site whether it's in the hot files, file searches or otherwise.

    A lot of our Nexus sites have a lot of files in them now and we're happy to implement any functionality that lets you get more control over the type of ...(continue reading the full article)
  • added 3 months ago

    Latest site updates

    posted by Dark0ne Site News
    We've made lots of updates to the sites recently. Because quite a few of the changes we make these days are subtle, rather than obvious, here's a run-down.


    Notifications

    This is the least subtle of the changes we've made recently. We've completely revamped the notifications system on the sites to be much more powerful and useful, especially for mod authors. Notifications are still located in the top bar of the site. If you have notifications you will see a globe symbol with a number next to it which indicates how many new notifications you have.

    The new notification system follows a similar style ...(continue reading the full article)
  • added 3 months ago

    NMM 0.60 Alpha release with profiling, ready for testing

    posted by Dark0ne Site News
    It's been a year in the making but we're finally ready to release what we think will be our final build for the next major step in NMM functionality, profiling. The download link for this build is at the bottom of this article, however, before you rush off, I highly recommend you read this article as it contains important information about this version of NMM.


    What is profiling?

    Profiling is the ability to create and switch between multiple different mod setups within NMM to facilitate different playthroughs of your game. One profile might be for your axe wielding Nord with mods specific to that ...(continue reading the full article)

Files of the Month

Previous winners