I apologize for the errors. I was able to reproduce it and I beleive I fixed it for good. (Actually, the rope wasn't mean to be used, I disabled that feature, so I removed it entirely).
About the Outcome : Unfortunately, there is only one outcome. Initially, we were heading for three outcomes, but with the lack of time (and a team member became a daddy in the meantime !), we had to create a single one (well... except for the final dialog if you reach the end but that's a minor thing).
Estimated time : It takes me 8 to 9 hours to complete. I beleive an veteran player will take about 20 hours.
I uploaded a new version. Hopefully, it should fixe those errors.
it's not a big deal but you posted in the wrong section (Legend of Grimrock instead of Legend of Grimrock 2). Anyway, the mod is pretty good for now. I find it to be relatively difficult but also very rewarding and I can't wait to try out the new earth spells. The shops interface and the different interactions with NPCs are well handled and they offer a very nice addition to the game. I'm curious about two things though: are there are different outcomes regarding on why your party chose to go to Horizon? And what is the estimated playtime?
OK, I just got a CTD while trying to reload my last savegame. The log file says it has something to do with rope_1.
Spoiler:
Show
Loading save game C:\Users\.../Almost Human/Legend of Grimrock 2/savegame58.sav Loading dungeon Exellion-Chronicles of the Grim Reaper by Adam Dube === Software Failure === [string "MessageSystem.lua"]:0: could not resolve object reference with id rope_1 stack traceback: [C]: in function 'assert' [string "MessageSystem.lua"]: in function 'loadState' [string "GameMode.lua"]: in function 'loadGame' [string "GameMode.lua"]: in function 'update' [string "Grimrock.lua"]: in function 'display' [string "Grimrock.lua"]: in main chunk
Well, I think I was able to reproduce the bug: in the Palace Gardens, if you try to use a rope to climb down the pit located at ( 4,8 ) you'll get a message telling you that "you can't sleep here! Otherwise the Lord of Nightmares will get a hold of your mind" and the next save after that will be corrupted.
---------------------------------------------------------------------------- Edit: I got another CTD while trying to reload a save. Here's its log file:
Spoiler:
Show
Loading save game C:\Users\.../Almost Human/Legend of Grimrock 2/savegame58.sav Loading dungeon Exellion-Chronicles of the Grim Reaper by Adam Dube === Software Failure ===
[string "Surface.lua"]:0: could not resolve object reference with id remains_unknown_73 (referenced by mine_bone_altar) stack traceback: [C]: in function 'assert' [string "Surface.lua"]: in main chunk [string "GameObject.lua"]: in function 'sendMessage' [string "Map.lua"]: in function 'sendMessage' [string "Map.lua"]: in function 'gameLoaded' [string "GameMode.lua"]: in function 'loadGame' [string "GameMode.lua"]: in function 'update' [string "Grimrock.lua"]: in function 'display' [string "Grimrock.lua"]: in main chunk
Unfortunately, I wasn't able to reproduce the bug this time because all my saves are corrupted and I had to stop playing completely.
4 comments
Is there somewhere the soluce of your mod pls ? So i can go and see when i'm stuck.
I'm not english so the puzzuls can be more difficult when I have to read some scrolls or....
For now, Im with the Ratlings, in the mine, and i do not no what to do with "Forest, Fire and Water"...
Thanks for your mod, it is very beautiful and, it's great to have a marchand !!
Have you found the solution to "Forest, Fire and Water"? I'm stuck there too ((
I apologize for the errors. I was able to reproduce it and I beleive I fixed it for good. (Actually, the rope wasn't mean to be used, I disabled that feature, so I removed it entirely).
About the Outcome : Unfortunately, there is only one outcome. Initially, we were heading for three outcomes, but with the lack of time (and a team member became a daddy in the meantime !), we had to create a single one (well... except for the final dialog if you reach the end but that's a minor thing).
Estimated time : It takes me 8 to 9 hours to complete. I beleive an veteran player will take about 20 hours.
I uploaded a new version. Hopefully, it should fixe those errors.
Regards,
Anyway, the mod is pretty good for now. I find it to be relatively difficult but also very rewarding and I can't wait to try out the new earth spells. The shops interface and the different interactions with NPCs are well handled and they offer a very nice addition to the game.
I'm curious about two things though: are there are different outcomes regarding on why your party chose to go to Horizon? And what is the estimated playtime?
OK, I just got a CTD while trying to reload my last savegame. The log file says it has something to do with rope_1.
Loading save game C:\Users\.../Almost Human/Legend of Grimrock 2/savegame58.sav
Loading dungeon Exellion-Chronicles of the Grim Reaper by Adam Dube
=== Software Failure ===
[string "MessageSystem.lua"]:0: could not resolve object reference with id rope_1
stack traceback:
[C]: in function 'assert'
[string "MessageSystem.lua"]: in function 'loadState'
[string "GameMode.lua"]: in function 'loadGame'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Well, I think I was able to reproduce the bug: in the Palace Gardens, if you try to use a rope to climb down the pit located at ( 4,8 ) you'll get a message telling you that "you can't sleep here! Otherwise the Lord of Nightmares will get a hold of your mind" and the next save after that will be corrupted.
----------------------------------------------------------------------------
Edit:
I got another CTD while trying to reload a save. Here's its log file:
Loading save game C:\Users\.../Almost Human/Legend of Grimrock 2/savegame58.sav
Loading dungeon Exellion-Chronicles of the Grim Reaper by Adam Dube
=== Software Failure ===
[string "Surface.lua"]:0: could not resolve object reference with id remains_unknown_73 (referenced by mine_bone_altar)
stack traceback:
[C]: in function 'assert'
[string "Surface.lua"]: in main chunk
[string "GameObject.lua"]: in function 'sendMessage'
[string "Map.lua"]: in function 'sendMessage'
[string "Map.lua"]: in function 'gameLoaded'
[string "GameMode.lua"]: in function 'loadGame'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Unfortunately, I wasn't able to reproduce the bug this time because all my saves are corrupted and I had to stop playing
completely.