i've just finished the sands and that was quite fun, i didn't get some riddles, well done, good mod ! plan of the earth was good as well ! i'm looking forward for your next mod!
Very nice sequel to Path of the Earth, with a well developed background and interesting riddles. Despite the lack of food at the very beginning of the game, I really enjoyed my playthrough. Thank you !
-Ramped up the EXP on the custom monsters, (left the standard monsters alone) -Added more food -Added skulls for minotaur players -Tweaked shield stats, (removed protection values since they don't work, upped evasion to compensate) -Fixed the script in reliquary, no longer gives infinite EXP and items if gear is left on the altar -Fixed the Secret found message from appearing on the "Twin Rose" puzzle if wrong answer is given -Retextured the fountains so they match the rest of the wallset.
Version 1.2 Update
-Fixed the heraldry puzzle, it should work now, but I have included a reset switch, remove all the shields from the wall and hit the button to reset -Added more food out in the open, theres more hidden in the floor gratings on certain floors
Version 1.3 Update -Reworked the heraldry puzzle (again) after much testing I have been unable to mess it up, hopefully this will now work 100%. -Removed the reset switch from outside the heraldry chamber. -added a lore scroll to make the lore here consistant with the lore in Paths of the Earth. -More monsters added to the Archive.
So the steam version of this got an update recently but this one didn't. I haven't forgotten this but I've got some bugs to work on and my limited scripting skill means it may take awhile. There's nothing game breaking here (that I know of) and I will hopefully get a new version up soon.
The reason I don't update this at the same time as the steam version is it takes an hour or more (sometimes 3 hours) to get files on here, (the problem with living in rural New Zealand) while steam takes only about half an hour.
6 comments
plan of the earth was good as well !
i'm looking forward for your next mod!
Despite the lack of food at the very beginning of the game, I really enjoyed my playthrough.
Thank you !
Version 1.1 update
-Ramped up the EXP on the custom monsters, (left the standard monsters alone)
-Added more food
-Added skulls for minotaur players
-Tweaked shield stats, (removed protection values since they don't work, upped evasion to compensate)
-Fixed the script in reliquary, no longer gives infinite EXP and items if gear is left on the altar
-Fixed the Secret found message from appearing on the "Twin Rose" puzzle if wrong answer is given
-Retextured the fountains so they match the rest of the wallset.
Version 1.2 Update
-Fixed the heraldry puzzle, it should work now, but I have included a reset switch, remove all the shields from the wall and hit the button to reset
-Added more food out in the open, theres more hidden in the floor gratings on certain floors
Version 1.3 Update
-Reworked the heraldry puzzle (again) after much testing I have been unable to mess it up, hopefully this will now work 100%.
-Removed the reset switch from outside the heraldry chamber.
-added a lore scroll to make the lore here consistant with the lore in Paths of the Earth.
-More monsters added to the Archive.
The reason I don't update this at the same time as the steam version is it takes an hour or more (sometimes 3 hours) to get files on here, (the problem with living in rural New Zealand) while steam takes only about half an hour.