Just detected a little graphical bug in V3.0, The new bone torch item flames have no transparency. In the Pdf manual, the script for fountains will create an error while saving a compiled dungeon - the similar script in example dungeon is fixed. Will correct this soon!
Cannot wait to see the monsters, will you be adding them soon?
I also am using this wall-set in my dungeon I am currently working on; full credit in the mod stuff when it is finally done, making sort of new a DM but not a remake so new layout.
Oh, not soo soon. There is many stuff from DM missing, want to recreate all of it. But one monster is already modeled, textured. Needs good animation now - it could be it pops up the next time!
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attempt to call global defineWallSet(a nil Value)
Can you patched fo grimrock 2 ?
In the Pdf manual, the script for fountains will create an error while saving a compiled dungeon - the similar script in example dungeon is fixed.
Will correct this soon!
Version 2.0 with al finished items and assets, as promised.
Thx for your patience^^
If you use the broken doors, the game may crash! To avoid that, check the update 01.
The fix contains new door buttons as addition/replacement for pullchains.
I also am using this wall-set in my dungeon I am currently working on; full credit in the mod stuff when it is finally done, making sort of new a DM but not a remake so new layout.
But one monster is already modeled, textured.
Needs good animation now - it could be it pops up the next time!
But i have more buttons xD