Galactic Civilizations III
0 of 0

File information

Last updated

Original upload

Created by

starfuryzeta

Uploaded by

starfuryzeta

Virus scan

Safe to use

9 comments

  1. jimmyG1
    jimmyG1
    • member
    • 0 kudos
    can the coms use this
  2. Tribuatus
    Tribuatus
    • member
    • 0 kudos
    I Cant dead planets with this mod colonize , what do do?
    1. MACHINEbr
      MACHINEbr
      • member
      • 0 kudos
      You still need the standard colonize mod...
  3. Erebuianwarlord
    Erebuianwarlord
    • member
    • 1 kudos
    how do I tell a tech to unlock this?
  4. Evil Count Proteus
    Evil Count Proteus
    • member
    • 0 kudos
    It's a shame so many GCIII mods are abandoned.
  5. fun6us
    fun6us
    • member
    • 0 kudos
    AI is building "invalid" colonization ships equiped with 6 dead colony modules and no ordinary colony module, wich ships are just dangle across the map. Also, those "invalid" ships named smth. like "Backbone" can be founded through anomaly exploration. As for the module itself, it works just fine in cooperation with standart colony module.
  6. maobezw
    maobezw
    • member
    • 1 kudos
    Hi Folks,

    i just tested this mod. to bring it to work your colony ship needs the deadworldmodule AND a normal colonymodule to be able to colonize dead worlds. you can see it on of the attached screenshots of the modauthor that there are two sets of colonymodules on the ship.

    works nice. should be a ingame feature from the start!
  7. Nimrod1102
    Nimrod1102
    • member
    • 0 kudos
    Mod is not working. I get the Colony Module but can't colonize dead planets. And AI is not using it either.

    Have all DLC's
  8. Bobitybob
    Bobitybob
    • premium
    • 1 kudos
    Must have the Mercenaries DLC installed.I added a buildable version of the Tier 3 mercenary tech that allows for colonizing a dead planet with a class 16 rating. Module info in ShipComponentDefs.xml, to be installed in the C:\Users\xxxxxxxx\Documents\My Games\GalCiv3\Mods\"modname"\Game directory and text description in ShipComponentText.xml, to be installed in the C:\Users\xxxxxxxx\Documents\My Games\GalCiv3\Mods\"modname"\Text directory. Current prerequisite is the Atmospheric Cleansing tech. Modify as you see fit.

    Does the mod name have to be correct for the mod to work?