The Minigun used by the player is based off the XM214 MIRCOGUN aka minigun. it's a man portable 5.56 minigun a downscaled version of the M134 7.62x51 minigun. BTW good mod thanks for increasing its fire rate
OR..... your companion, [Piper] not to throw any names out there, happens to loot the damn thing and has any 5mm rounds that you off loaded in her INV, and you end up a ball of flames next to that feral ghoul that sprung out at you!!
yea i know, the explosive enchantment is so OP on any automatic. its 15 regardless of ROF so more bullets = more damage. and explosive is worse then other damage types since alot of enemies dont have good explosive resistance. makes the rocket launcher a staple for almost any situation
perks only do damage increases. (not ROF or other stats/weapons such as vertibird dam/rof and vendor ammo spawns) and even then twice the damage isnt comparable to almost every other gun in the game (in my opinion) .50 one man operation miniguns don't exist (if your into realism).
i envisioned the minigun as one man mobile death party of uneconomical awesomeness for those people who want to burst in big guns blazing and scream 'merica as super mutants are erased. if your going to spend 1000s of caps in an engagement you should atleast be able to kill your targets or at least thats my philosophy.
and thats what i did without going stupidly overboard that its unbalanced.
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i envisioned the minigun as one man mobile death party of uneconomical awesomeness for those people who want to burst in big guns blazing and scream 'merica as super mutants are erased. if your going to spend 1000s of caps in an engagement you should atleast be able to kill your targets or at least thats my philosophy.
and thats what i did without going stupidly overboard that its unbalanced.