This mod will never be ported to console, unless silverlock team manage to port F4SE somehow. This mod is an F4SE plugin and won't work without it. That's why it is not possible to put this mod to bethesda.net.
If you have beta-version of game and love to use this mod, but it is not available for beta yet - you have two options: 1. Roll back to non-beta game version and play until mod will be available for beta 2. Play on beta, but without mod. In either case - please, DON'T write your complains about mod not-working in beta and continiously ask 'WHEN???!!!". Mod will eventually be updated OR there will be a notice if I decide to stop support this mod.
Thanks to all, who support me by donating. It really motivates. Sadly, PayPal is not available for me anymore. If you know how to send cryptocurrency or how to addd funds to my steam account - you're welcome!
For those who can't make mod running or mod stopped running for some reason or some functions of mod doesn't seem to work: 1. Find out your game version (main menu->settings->lower-right corner) 2. Check, that installed F4SE AND mod match your game version. 3. If step 2 is ok, then post f4se.log anf place_plugin.log from Documents\My Games\Fallout4\F4SE dir. To be sure the logs are latest, remove them before starting game, they should be recreated. Put your logs between [spoiler][/spoiler] tags if you have any mods installed, otherwise your post will be too big and unpleasant looking. For those, who have CTD: 1. check if CTD still happens if Fallout4 run without f4se. If it does - it's not a problem of this plugin. 2. If you still think, that this plugin is cause of CTD, then, please, post in bugs section, be more informative: what did you do, when CTD happen, in what place it happened. Also post your mods load order and send me you last save before CTD. Thank you.
I will not answer to such posts, if there was no required info provided. They will be deleted.
Very good and helpful comment by VIitS: One thing I did a while ago is set the permissions for my steamapps\common, Documents\my games\Fallout4, and AppData\Local\Fallout4 folders (as well as all subfolders/files) to Full Control for Users(xxxxx\Users).
It means I have never had to run xEdit/CK/f4se/Fallout 4 in administrator mode, and never have to worry about old log files blocking new ones from being created.
Sounds like this mod isn't your problem, more of a symptom. Normally I could give you some advice, but with the NG update, I'm a bit removed from whats what as far as compatibility on the back end. What I can tell you, is everyone I know thats playing FO4 ran this Downgrader, and have had Zero problems using old mod lists, or adding new ones. One thing, just make sure if you use it, you read the entire first page of any mod you use (something you should be doing anyways) to make sure there isn't some kind of compatibility kerfuffle, and in over 500+ mods between my different types of Mod lists, I haven't run into any yet. There may be a few times where you have to run the "previous version" of a mod, but with 1.10.163.0s popularity right now, I haven't run across a mod yet that excludes me. In fact, quite the opposite, running the new build will limit your choices. This will change eventually, people went through this in Skyrim, when Bethesda split everyone up with the Special Edition, but most everything caught up finally. When and if FO4 mods all get updated and squared away, with 10.984.0.1 being "The" only version to use in everyones mind, all you have to do is hit verify files in Steam to update your game, then purge your mod list, and look for updates for each mod as you add them back in.
P.S. TheLitch is right, and only and always start your game from f4se_loader.exe, You can make a shortcut so you don't have to swim through File Explorer to get to it, or link to it and start it through Vortex up at the top of the app.
This mod wouldn't be possible without script extender as it makes certain adjustments to the game mechanics
"It [script extender] is designed to add to or enhance the available functions and features of the game and its engine. This may include fixing important bugs, removing limitations or allowing modders to interact with the game data in new ways when designing their mods."
It is not a BS download and It's perfectly safe. Besides, you can download script extender through nexus if you'd prefer. I'm sure other people could give a more educated answer but nobody seems to have bothered.
Place Everywhere and F4SE are installed and deployed, but neither are showing up in my mods list. Any thoughts on why that might be? Nothing in Vortex is flagging anything as being out of date. My game loads and runs smooth, just without these mods active (which is heartbreaking.)
Also, please don't be mean - I don't know much about modding yet I LIVE for Fo4 mods. Also, I read through everyones recent comments and couldn't see anyone with exactly my problem (at least, that wasn't being mean spirited towards the developer.)
match the mod version (found under Old Files in the mod download page) to your game version (Found under settings in the main menu, Bottom Right in small - it will say something like: v(F4SE {version & release}) {Version number} - the version number is important. Mine is 1.10.163):
also remember Place Everywhere is a _DLL_, DLL files dont show up in game as a mod, they just load in the background. you can check its working by moving something into something else to see that it is working. usually you would not be able to clip things into each other, but this mod lets you do that :)
I was having the same issues and this worked for me! Thank you so much! :D
I haven't updated my game since before the Next-Gen patch came out, and incorrectly assumed that the "Old Files" were sorted from most recent to oldest. My game was also version 1.10.163.
Hello.. Maybe I'm a bit slow here but...I had older 1.10.138 and I updated to 1.10.163. That's the version settings now says I have.. Also, my f4se is odd.. I have been playing with different versions.. I have one that launches and all mods work fine, 152 to be exact.. Lol. Now, every f4se says either too old for my fallout or my fallout is too old for f4se.. I stuck with version 0.6.17... Anyways, point is I can't get this to work.. I renamed INI.. Objects don't place anywhere, toggle mode does not work.. Please help bro. I'm usually good at directions,but I can't get this one, and yes, I've back read threads lol. I'm stuck. Thmx everyone
Not sure if this will help you but I had a script extender based plugin fail to load and after pulling out lots of hair it turned out the issue was my Microsoft VC++ was outdated BY FOUR MONTHS. I updated to the latest version and everything worked fine. Software can be a real pain in the #^%!
Oi! I quit the game in 2018 because of these silly build mode and the dump settlers running against walls. The main reason was Preston and his damn missions up to such hate that I killed every Minutemen/women and I got more angry of the fact that this lazy, cowardice scum mutant is immortal.
But this mod here is fantastic and I am back again with this mod and it helps so much to build the stuff I want to without these red markers on almost every damn place. There is an other mod where it is possible to kill Preston or to enslave him and I will try it too.
8938 comments
This mod is an F4SE plugin and won't work without it. That's why it is not possible to put this mod to bethesda.net.
1. Roll back to non-beta game version and play until mod will be available for beta
2. Play on beta, but without mod.
In either case - please, DON'T write your complains about mod not-working in beta and continiously ask 'WHEN???!!!".
Mod will eventually be updated OR there will be a notice if I decide to stop support this mod.
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1. Find out your game version (main menu->settings->lower-right corner)
2. Check, that installed F4SE AND mod match your game version.
3. If step 2 is ok, then post f4se.log anf place_plugin.log from Documents\My Games\Fallout4\F4SE dir. To be sure the logs are latest, remove them before starting game, they should be recreated. Put your logs between [spoiler][/spoiler] tags if you have any mods installed, otherwise your post will be too big and unpleasant looking.
For those, who have CTD:
1. check if CTD still happens if Fallout4 run without f4se. If it does - it's not a problem of this plugin.
2. If you still think, that this plugin is cause of CTD, then, please, post in bugs section, be more informative: what did you do, when CTD happen, in what place it happened. Also post your mods load order and send me you last save before CTD.
Thank you.
I will not answer to such posts, if there was no required info provided. They will be deleted.
One thing I did a while ago is set the permissions for my steamapps\common, Documents\my games\Fallout4, and AppData\Local\Fallout4 folders (as well as all subfolders/files) to Full Control for Users(xxxxx\Users).
It means I have never had to run xEdit/CK/f4se/Fallout 4 in administrator mode, and never have to worry about old log files blocking new ones from being created.
My game version is v1.10.984.0.1 (Steam)
My F4SE version is 0.7.2
Place Everywhere is 1.10.984 - latest release
I have copied place_example.ini to place.ini. I have deployed my mods again.
When placing a wall, Ctrl doesn't change axis. I can't place on red. Numpad keys don't raise or lower objects.
The mod is at the bottom of my list of vortex mods, so I assume it's loaded last?
Thanks for any help.
P.S. TheLitch is right, and only and always start your game from f4se_loader.exe, You can make a shortcut so you don't have to swim through File Explorer to get to it, or link to it and start it through Vortex up at the top of the app.
"It [script extender] is designed to add to or enhance the available functions and features of the game and its engine. This may include fixing important bugs, removing limitations or allowing modders to interact with the game data in new ways when designing their mods."
It is not a BS download and It's perfectly safe. Besides, you can download script extender through nexus if you'd prefer. I'm sure other people could give a more educated answer but nobody seems to have bothered.
F4SE on Nexus:
https://www.nexusmods.com/fallout4/mods/42147?tab=files
Also, please don't be mean - I don't know much about modding yet I LIVE for Fo4 mods. Also, I read through everyones recent comments and couldn't see anyone with exactly my problem (at least, that wasn't being mean spirited towards the developer.)
match the mod version (found under Old Files in the mod download page) to your game version (Found under settings in the main menu, Bottom Right in small - it will say something like: v(F4SE {version & release}) {Version number} - the version number is important. Mine is 1.10.163):
also remember Place Everywhere is a _DLL_, DLL files dont show up in game as a mod, they just load in the background.
you can check its working by moving something into something else to see that it is working. usually you would not be able to clip things into each other, but this mod lets you do that :)
I haven't updated my game since before the Next-Gen patch came out, and incorrectly assumed that the "Old Files" were sorted from most recent to oldest. My game was also version 1.10.163.
2. if you have 1.10.163 game version installed, then you need install f4se 0.6.23
Have you installed f4se?
Do you start game with f4se_loader.exe?
I quit the game in 2018 because of these silly build mode and the dump settlers running against walls.
The main reason was Preston and his damn missions up to such hate that I killed every Minutemen/women and I got more angry of the fact that this lazy, cowardice scum mutant is immortal.
But this mod here is fantastic and I am back again with this mod and it helps so much to build the stuff I want to without these red markers on almost every damn place.
There is an other mod where it is possible to kill Preston or to enslave him and I will try it too.
Thank you very much buddy and have a good time.
Cheers!