Fallout 4

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DarthWayne

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DarthWayne

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  1. DarthWayne
    DarthWayne
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    Version 1.3 adds some spikes, that can be attached to the junk walls and guard tower. These can also be used as standalone barricades without the walls. You will find 2 wooden and 1 steel version in the junk fences category.

  2. LisbethSAO
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    Welp, as far as I can tell this mod is still working as advertised, with the new Next-Gen Update, woohoo!  \o/

    Tested all the features as per the description page and all functionalities seem to be intact; no errors/bugs found, as of yet!
    Again, hella fine work with this, DarthWayne! And again, THANK YOU for this mod, and for the eight+ years of this hella awesome mod's contribution to the FO4 community! Still appreciating ya!  \o/ ♥ :D



    EDIT:
    I have discovered a minor conflict with another mod: Auto Close Doors
    So if you are using (or plan to use) that other mod while using this mod, be aware of the following:

    'Auto Close Doors v1.0.1' compatibility with 'Snappable Junk Fences v1.3'~
    Mods conflict:  Yes
    Severity:  Minor
    Conflict Details:  Both mods seem to function as advertised, with a minor conflict occurring specifically with the Junk Fence Gate's functionalities (listed below).

    Load Orders Tested~
    Load Order (A):
    Auto Door Close.esp
    BetterJunkFences.esp

    • Junk Fence Gate snapping functionality WORKS.
    • Junk Fence Gate auto-closing functionality does NOT work.
    • Junk Fence Gate can no longer be picked up and moved after placement (becomes scrappable only).
    • All other doors' auto-closing functionalities effected by the 'Auto Close Doors' mod WORKS.
    • All other junk fence pieces' snapping functionalities effected by the 'Snappable Junk Fences' mod WORKS.
    Load Order (B):
    BetterJunkFences.esp
    Auto Door Close.esp

    • Junk Fence Gate snapping functionality does NOT work.
    • Junk Fence Gate auto-closing functionality WORKS.
    • Junk Fence Gate can be picked up and moved again after placement.
    • All other doors' auto-closing functionalities effected by the 'Auto Close Doors' mod WORKS.
    • All other junk fence pieces' snapping functionalities effected by the 'Snappable Junk Fences' mod WORKS.

    So in hindsight, both mods work as intended, however, with that minor hiccup, you will need to decide which is the lesser evil for you, if you wish to use both mods at the same time.

    For me personally, since I DO want to use both mods at the same time, I went with Load Order (B), for the following reasons:

    • I don't mind the junk fence gate to not be snappable (not a big deal if you know the building tricks).
    • Having the junk fence gate's auto-close functionality is more important for me.


    Okey-dokey!  o7
  3. CloudStriker94
    CloudStriker94
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    The fences are also meant to snap to each other, right? Because right now, they don't for me. Could the latest update have broken the mod?

    EDIT: Nevermind, Vortex just didn't enable the esp for some reason, had to do that manually.
  4. J0hnny5Is4liv3
    J0hnny5Is4liv3
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    It seems like this doesn't work with the Homemaker mod. Has anyone managed to get them both to work together?
    1. hottt3
      hottt3
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      What do you mean "doesn't work"? They don't snap or what?
  5. Meltryllis1
    Meltryllis1
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    Using junk fences without mod is driving me crazy. This is a godsend
  6. WastelandProject
    WastelandProject
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    Thanks, really helpful.
  7. Tradus
    Tradus
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    Sorry for posting here, does anyone know where to find the vanilla fence solution?
    Vanilla fence still doesn't magnetize correctly.
  8. Zenox11
    Zenox11
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    this mod has been life since day 1
  9. AmaccurzerO
    AmaccurzerO
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    Thanks. This way is supposed to work in the vanilla game.

    It works perfectly and makes building barriers around settlements very easy.

  10. Windy1278
    Windy1278
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    No difference either with this mod or not. Fences are the same haed snappable as in vanilla.
  11. HylevelNexus
    HylevelNexus
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    you need a Nobel prize my guy