Fallout 4
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soldierswatch

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soldierswatch

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  1. criana24
    criana24
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    Good morning sir.
    I am from ps4 and i wanted to know if you are interested to create a mod which add a places where respawn nukalurks , hermot crabs , gatorclaws and aliens because these enemies dont have a respawn for some reason would be a good moment to give them more use because the most of mods dont add them to the map like another enemie to fight in a diferent situation. 
    If you ask me about what places can be good i think that the best would be add only 1 place where 1 of these respawn and the same with the rest because in my experience with mods which add respawn to some enemies it can give a lot lag if they are a lot respawn places and worse if these are near to Boston in the city .
    my idea would be :
    Gatorclaw respawn place: outside of the zoo of nukaworld near to the entrance because once you complete dungeon and claim the place for raider , the place become a boring place where you only trade or loot a chest so would be funn like your raiders are fighting agains a creature more frecuent.
    Nukalurks respawn place: Outside of the nuka cola plant where you fought agains queen nukalurk and their babies
    Hermit crab respan place: In far harbor in a emty place where there arenot enemies and have a good space because this enemie is big and can give problems in the gameplay in a close place or with alot structure near
    Aliens respawn place: Outside of the cave where you find the alien , if it is posible , i would like that they were 3 more aliens to give a chalenge because they have low health and a reference to the help that alien got calling to their friend in that cave. A way to farm alien blaster ammo and alien blasters .
    Another mod which can be really good would be one which let you keep to deacon like companion because ehen you want do institute ending is the only companion even with mods you will lose . Because i saw mods which let me keep cage, danse and x23 but no one tried to do this with deacon for institute players unfortunelly
  2. yoyokid48
    yoyokid48
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    I like this mod, it works well if you install manually which is really easy, but the synths look beat up and dirty when they spawn, I wish they came with the institute clean gleam and clothing
  3. gyashaa
    gyashaa
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    I get an error when trying to install through NMM. It says that it's not properly packaged. It also says that the 'nativePC' folder (or any of its direct subfolders) is missing. So I'm thinking maybe putting the files inside 'nativePC' and then zipping it might work.
    1. soldierswatch
      soldierswatch
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      install it manually it should work
    2. kingofthesword
      kingofthesword
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      NMM installs stuff to the data folder. You need to put this in directly into the Fallout 4 folder, the same one as the .exe
  4. soldierswatch
    soldierswatch
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    if you want to request bat files tell me!!!
    1. gyashaa
      gyashaa
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      I would love some raiders. :> BTW, this looks awesome. Gonna test it.
      Edit: Manually installed it and it works perfectly. But I don't get any of the synths from your screenshot. :/
    2. soldierswatch
      soldierswatch
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      sure i will do raiders for the screen shot i took it from the internet lolz sorry mate