fernicar wrote: [request] Could you make a receiver that fire both barrel in one shot plase (eats 2 cartrige each), I got the idea from your quad launcher mod.
I've thought about doing such, but the issue is that I haven't yet found a way to affect the amount of ammo the weapon consumes per firing, meaning it would deal twice the damage per round.
congratulations! you have been featured in Gopher's mod vault, he said he don't care if having quad barrels is it or not overpowered, wich imply to me that the seduction and simple use of your idea have outstanding potencial on the hardcore player's mind, keep it going further.
Property |_Value Type Bool |_Funtion Type Add |_Weapon Property HasChargingReload |_Value 1 - BoolTrue |_Value 2 - BoolFalse (unused I think) |_Factor 0.000000 (unused I think)
This is the property that allows the Musket to be cranked all the way up to fill the total "AmmoCapacity" through spamming the reload-weapon key (increase reload time per ammo), and spend more than one ammo in one shoot. Known bugs: Legendary "Never Ending" addon (or setting "AmmoCapacity" to 0) don't play along with "HasCharingReload" weapon property, It will suck all your ammo in one shoot regadless or the ammount of cranked times and reduce to 0 both the cranked chamber and remaining of that ammo. To effectively correct this and have a Four cranked Quad-barrel Shotgun some new custom script will be needed using the cranking musket script as a template.
I've thought about doing such, but the issue is that I haven't yet found a way to affect the amount of ammo the weapon consumes per firing, meaning it would deal twice the damage per round.
I really like this, I'm using more weapon mods mod so my sawn-off is basically a hunting double-barrel that uses slugs + scope. I wish this could be done as a seperate mod though, now I'll have to decide between it and Milennia's retex....hmmm
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~Endorsed~
congratulations! you have been featured in Gopher's mod vault, he said he don't care if having quad barrels is it or not overpowered, wich imply to me that the seduction and simple use of your idea have outstanding potencial on the hardcore player's mind, keep it going further.
This is the property that allows the Musket to be cranked all the way up to fill the total "AmmoCapacity" through spamming the reload-weapon key (increase reload time per ammo), and spend more than one ammo in one shoot.
Known bugs: Legendary "Never Ending" addon (or setting "AmmoCapacity" to 0) don't play along with "HasCharingReload" weapon property, It will suck all your ammo in one shoot regadless or the ammount of cranked times and reduce to 0 both the cranked chamber and remaining of that ammo.
To effectively correct this and have a Four cranked Quad-barrel Shotgun some new custom script will be needed using the cranking musket script as a template.
P.S. - where did you get the "power armor mechanic" shirt?