Fallout 4

File information

Last updated

Original upload

Created by

Junnari

Uploaded by

Junnari

Virus scan

Safe to use

11 comments

  1. jesusyvan
    jesusyvan
    • premium
    • 27 kudos
    I wish it was a mod option to change the stock to polymer and then back to wood in the workbench
  2. xXLoboSolitarioXx
    xXLoboSolitarioXx
    • member
    • 27 kudos
    An amazing shotgun retexture, reminds me of platinum weapons from GTA Online.

    ~Endorsed~
  3. leuzado
    leuzado
    • member
    • 0 kudos
    Now DAT A SEXY Shotgun!!!! =D
  4. fernicar
    fernicar
    • member
    • 7 kudos
    Spoiler:  
    Show


     
    In response to post #34038110.


    Spoiler:  
    Show

    fernicar wrote: [request] Could you make a receiver that fire both barrel in one shot plase (eats 2 cartrige each), I got the idea from your quad launcher mod.


    I've thought about doing such, but the issue is that I haven't yet found a way to affect the amount of ammo the weapon consumes per firing, meaning it would deal twice the damage per round.
     


    congratulations! you have been featured in Gopher's mod vault, he said he don't care if having quad barrels is it or not overpowered, wich imply to me that the seduction and simple use of your idea have outstanding potencial on the hardcore player's mind, keep it going further.

    Property
    |_Value Type Bool
    |_Funtion Type Add
    |_Weapon Property HasChargingReload
    |_Value 1 - BoolTrue
    |_Value 2 - BoolFalse (unused I think)
    |_Factor 0.000000 (unused I think)

    This is the property that allows the Musket to be cranked all the way up to fill the total "AmmoCapacity" through spamming the reload-weapon key (increase reload time per ammo), and spend more than one ammo in one shoot.
    Known bugs: Legendary "Never Ending" addon (or setting "AmmoCapacity" to 0) don't play along with "HasCharingReload" weapon property, It will suck all your ammo in one shoot regadless or the ammount of cranked times and reduce to 0 both the cranked chamber and remaining of that ammo.
    To effectively correct this and have a Four cranked Quad-barrel Shotgun some new custom script will be needed using the cranking musket script as a template.
  5. fernicar
    fernicar
    • member
    • 7 kudos
    [request] Could you make a receiver that fire both barrel in one shot plase (eats 2 cartrige each), I got the idea from your quad launcher mod.
    1. Junnari
      Junnari
      • member
      • 97 kudos
      I've thought about doing such, but the issue is that I haven't yet found a way to affect the amount of ammo the weapon consumes per firing, meaning it would deal twice the damage per round.
  6. Dragon_Mech
    Dragon_Mech
    • premium
    • 3 kudos
    I really like this texture - it looks great!

    P.S. - where did you get the "power armor mechanic" shirt?
    1. Junnari
      Junnari
      • member
      • 97 kudos
      The clothing can be found as part of http://www.nexusmods.com/fallout4/mods/7898/?
  7. Verz
    Verz
    • BANNED
    • 4 kudos
    I really like this, I'm using more weapon mods mod so my sawn-off is basically a hunting double-barrel that uses slugs + scope. I wish this could be done as a seperate mod though, now I'll have to decide between it and Milennia's retex....hmmm
    1. Junnari
      Junnari
      • member
      • 97 kudos
      Added a version which only replaces the stock textures, so you can combine the stock with millenia's metallic textures.
    2. Verz
      Verz
      • BANNED
      • 4 kudos
      awesome, thanks.