Good to see a pipboy map retexture that is dark enough so it doesn't make it hard to make out the map marker icons on it while still being greyscale Endorsed
Your folder structure has a typo (teztures) which will result in the mod "not working" when installed with the NMM since it's copied to a false location. Might want to rectify that.
Another thing, I know there is a map out which also implements a pipboymap in VDSG style. Well, I like yours better. Only one issue I personally have. The "Zone #" text in the actual map where it is overlapped by explored POIs is not really good visible. Would you consider making a version with darker font color? The left upper corner is fine as is, only inside the regions where POIs are is what I am referring to.
Last thing, the texture format you saved the file in should be DXT1 without generated mipmaps. Your file is double the size because you have mipmaps+a blank Alpha channel in it. Not that it reaaaally makes a difference, it just works. Hehe. But saving it correctly lowers the download and maybe people with graphics card with low VRam will thank you.
sure thing I can do that, what I'd love to do is make it simmilar to the provisiner path thing, but I think I'll need the GECK for that thanks for the suggestions. And I will lower the size I originaly made this for my pidly GT755m I've been milking dry for fallout 4. So having it work on gpu's with a low vram is paramount for me.
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Endorsed
i don't waste any more time scrolling on map to find a pocition
thanks a lot.
Another thing, I know there is a map out which also implements a pipboymap in VDSG style. Well, I like yours better. Only one issue I personally have. The "Zone #" text in the actual map where it is overlapped by explored POIs is not really good visible. Would you consider making a version with darker font color? The left upper corner is fine as is, only inside the regions where POIs are is what I am referring to.
Last thing, the texture format you saved the file in should be DXT1 without generated mipmaps. Your file is double the size because you have mipmaps+a blank Alpha channel in it. Not that it reaaaally makes a difference, it just works. Hehe. But saving it correctly lowers the download and maybe people with graphics card with low VRam will thank you.
Just a heads up, do what you want.