Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Victor

Uploaded by

Njlxx86

Virus scan

Safe to use

About this mod

A higher difficulty similar to the "ranger mode" in "Metro 2033"

Requirements
Permissions and credits
MainGame


Gamesettings and Effect:


0.The higher the difficulty go, the more damage player can deal and receive.  HIgher difficult grant player more xp gain. 

1.
 New health limit setting. Health range is from 60 to 220.

2.Perks have less effect on firearms.  To fix the negative carry weight bug in survival mode, level up the character to reset the carry weight.) 

3.Less carry weight.  Newvegas ammo weight.  Bottlecaps have weight.

4.Decent powerarmors are rare, most powerarmors which can be found in the wastland are T-45d and T-51b, no matter how high the player's level is.  A level 1 character has the same change as a level 65535 character to loot a X-01 power armor (10%).  20% for T-60, 30% for T-50b and 40% for T-45d.

5.  Legendary items/enemies spawn rates are the same among difficulties.

6.  Firearms do at least 2x damage. Both player and NPC do 2x damage. (Body part damage Mult mofication) I also fixed the "Inspirational perk" 

7.Thanks to your relationship with Hancock, at 50 rads or higher you get criticals 25% faster.

8. Nerf "Nerd Rage" perk.


NPC/Creatures/Robot,Turret,Synth/Vehicles:

1.Both enemies and player are more vulnerable.  

2.Enemies have more even health. Low level enemies are enhanced, high level enemies are weakened.  NPC will not get extra health when they level up along with the player.  

3.Human enemies take more headshot damage. (4X, same as CS.)

4.Robot, Turrets and Synth Gen1/2 have extremely high ballistic damage resistance, but they are vulnerable to energy weapons.

5.Non-humanoid creatures have more health.

6.Any enemies' limbs take less damage.(Less damage mult)
   Limbs are easier to be crippled. (Less health percentage)

7.Behemoth and Mirelurk Queen have more health.

8.Any creature with enough size can stagger their enemies.

9.Vehicles can take more damage before explosion.

10. Beasts sprint faster than player and they take less damage when they are running/sprinting.  Now you cannot out run your enemies.
      Anything with shell takes less damage, when their health is less than 50% their "chitin armor" will break and no longer takes less damage.
 
11.Predators will attack preys.  Stronger predators will attack weaker predators.

12.Enemies spawn randomly; low level character can encounter high level enimies, high level character can also encounter low level enimies.




Weapon and Armor:

1.Firearms do more damage,explosive weapons are lethal.

2. Powerarmor frame increases "strength" to 25.
    Powerarmor frame increase carry weight as well as action points.
    Action Points instant reduce to 0 once power core used up all energy.(Even players have spares to switch on.)

3. Powerarmors have more health and damage resistance.  (A grenade can still kill player/NPC instantly.)

4. Powerarmors don't drain fusion cores when player is running.  However, they will drain fusion cores with double rate when player is sprinting or using AP.

6.Combat rifles and hunting rifle now can only use rifle ammo.(5mm/5.56mm/.308/.50)  Pipe guns now can only use pistol ammo(10mm/.38/.44/.45)  Bethesda only considers the "caliber", yet they ignore the lenth of bullets.  (Rifle buttets shells was ejected in the animation!!!  What are they thinking?)
  Change pipebolt action ammo type to .308/5.56/.50.

7.Vault Security armor now only occupy chest slot.

8. Blade do more damage and make target bleed.
   Blunt weapons stagger enemies.

9. Sslightly increse the range of shotguns.

10. Bayonets no longer reduce range.

11.(4.0 to 4.2)I enhanced the long barrels of assaultrifle/hunting rifle/pipe bolt action and minigun.
(4.1 to 4.2)I enhanced the long barrels of combatrilfe, and increase the damage of sentrybots & vertibirds' miniguns.
(Since 4.2) I Slightly reduced enhancements of weapons above.  If energy weapons has been modified to increased damage, their ammo capacities will not change, yet their rates of fire will reduce.

12.More unique weapons/armors' types.




Automatron


Weapon and Armor:

1.Enhanced DLC weapons/armor.

2. Pulse explosion do massive damage against robots, synth gen1/2, turrets, powerarmors and vertibirds.  Other targets are immune to pulse damage.



Wasteland WorkShop


NPC/Creatures/Robot,Turret,Synth:

1.Modified Creature health. Tamed creatures are enhanced to "ranger mode standard."

Workshop:

1.Trapblade do more damage.



Far Harbor


NPC/Creatures/Robot,Turret,Synth:

1.Enhanced gaint creature.


Weapon and Armor:

1.Enhanced DLC weapons.

2.Enhanced Marine Armor.



Contraptions Workshop


Weapon and Armor:

1.I enhanced new t51 power armors to "ranger mode standard."



Nuka World



NPC/Creatures/Robot,Turret,Synth:

1.Altered DLC creature to "Ranger Mode Standard".


Weapon and Armor:

1Enhanced DLC weapons and powerarmors.