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I made this just for fun but I might add more to it once the CK comes out. Here is what it does.
Feral Ghouls don't run anymore (most of the time) Feral Ghouls shouldn't lunge or jump at you anymore No more radiation damage from incoming Feral Ghoul attacks Replaced Rad Damage with Bleed Damage (v1.1) Ghouls are no longer healed by rads (still have resistance) Added some extra damage to their hits Headshots on Feral Ghouls do much more damage Limbs and Torso take much less damage
You might occasionally see them running but in my experience it is usually in the opposite direction
That's about it for now. I have some ideas for this but I'd also like to hear some suggestions.