Fallout 4
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GlorfindelCotton

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GlorfindelCotton

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21 comments

  1. PaulMcGann
    PaulMcGann
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    Okay! So this is officially my favorite clothing mod. Any way I could bribe you into making me some Mad Max armor? (Been watching Fury Road/Beyond Thunderdome a lot.) Like, remove a sleeve from the Road Leathers, take the vertical piece off the heavy leather arm armor, maybe put another one of the light pads under the horizontal one up top? You will be my hero if you do, and I will gladly follow you into Valhalla.
    1. GlorfindelCotton
      GlorfindelCotton
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      I'll see what can do. Removing is usually easier than adding.
    2. PaulMcGann
      PaulMcGann
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      Seriously, remove that vertical piece on the heavy leather arm armor and you will be my hero for life.

      The Road Leather arm could even just be a texture edit. Draw a ripped sleeve at the shoulder and then add a sort of long johns pattern to it, make it look dirty, boom, done. If you want, I could do that for you. I'm good with 2D, but 3D is beyond me. (Unless you can point me to an Outfit Studio tutorial for armor. That's what everyone uses for Fallout 4, right?)
    3. GlorfindelCotton
      GlorfindelCotton
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      Extracting the object for retexture is piece of cake and does not require any 3D modeling skill.

      You need:
      - BSA Unpacker http://www.nexusmods.com/skyrim/mods/4804/? to extract the nifs and the dds textures
      - Nifskope https://github.com/jonwd7/nifskope/releases/tag/v2.0.dev4
      - Any dds editor (you know those better than I do).
      - Material Editor http://www.nexusmods.com/fallout4/mods/3635/?
      - FO4Edit http://www.nexusmods.com/fallout4/mods/2737/? for non replacers

      Unpacker is pretty straightforward, just select the bsa archive and unpack it in a folder of your choice.
      Nifskope is the tool that allows you to mix&match different suits, but for simple retextures is not required. It also allows to change the materials file from the vanilla to one you specify if you do not want a replacer. Good nifskope tutorial: http://www.nexusmods.com/fallout4/mods/6839/?
      Material editor is the guy that allows you to specify some parameters (like transparency) and different textures sets if you do not want to create replacers.

      I am trying to figure out Outfit Studio myself for my male body replacer, currently stuck in getting the textured model from Blender via obj.

      For example, the Road Leather retexture would not even require transparency, so it really is just unpack the relevan bsa (textureX.ba2, unfortunately I do not remember which one contains that specific texture but you can just extract them all like I did), find the one that applies, retexture it, place it in your data folder in the same position it is in the extracted tree and voila, not even need for a esp file.

      Same applies for the leather arm armor, although that requires more work in identifying the correct armor piece due to ingame mods system. I'll have a look at that as I am interested in changing the appearance for armour parts as well.
    4. PaulMcGann
      PaulMcGann
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      Thank you! Going to look into Nifskope now!
  2. PaulMcGann
    PaulMcGann
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    Oh man. If you could put like, Kellogg's shirt or the Minuteman shirt under the vest, this would be my all time favorite FO4 clothing. I can't do the vest/no shirt look. Not rock and roll enough.
    1. GlorfindelCotton
      GlorfindelCotton
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      I'll have a look, it being the baseball jacket it should fit. After the next one I'll try what you are suggesting.
    2. Luke1987
      Luke1987
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      But I hope you will also still make optional one with shirt open for someone who likes it ;-)
    3. PaulMcGann
      PaulMcGann
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      Awesome! Thank you! Also, do you have a close up of the designs on the vest? Or plans for color options?
    4. GlorfindelCotton
      GlorfindelCotton
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      Of course, I will just add other options.
      As for detailed pictures, I'll add some later on.
      As for colours, probably yes.
    5. PaulMcGann
      PaulMcGann
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      Oh man. Can't wait.
    6. GlorfindelCotton
      GlorfindelCotton
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      Additional variant with white undershirt has been added. It's not Kellogg's... that thing is quite massive, and fixing the clipping will require a lot of work. Maybe I'll do that sooner or later.
    7. PaulMcGann
      PaulMcGann
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      Just got the t-shirt version! Thank you! Looking forward to something with sleeves!
  3. kyrian35
    kyrian35
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    Hello I love your mod, is that it would be possible to have it; Version long coat; ike the original; but keeping the front opening; mantle; please I am ready to make you a gift;
    ps: if there's errors tradution I do apologize in advance because I use google traducton
    1. GlorfindelCotton
      GlorfindelCotton
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      Check this:
      http://www.nexusmods.com/fallout4/mods/8565?

      It is a new one that should match your description.
  4. MojoRising420
    MojoRising420
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    Joe Dirt add on..
  5. Korvil
    Korvil
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    When you play Fallout 4, but are also Nikki Sixx.
    1. Verz
      Verz
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      Actually Ted Nugent sported same look quite often, though it was more redneckish as it was mostly navy green
  6. Darkstick
    Darkstick
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    Now we need a guitar...
    1. GlorfindelCotton
      GlorfindelCotton
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      Ahahah that might even happen as soon as some decent workflow to/from Blender appears
  7. Verz
    Verz
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    omg, freaking awesome dude! thank you