Okay! So this is officially my favorite clothing mod. Any way I could bribe you into making me some Mad Max armor? (Been watching Fury Road/Beyond Thunderdome a lot.) Like, remove a sleeve from the Road Leathers, take the vertical piece off the heavy leather arm armor, maybe put another one of the light pads under the horizontal one up top? You will be my hero if you do, and I will gladly follow you into Valhalla.
Seriously, remove that vertical piece on the heavy leather arm armor and you will be my hero for life.
The Road Leather arm could even just be a texture edit. Draw a ripped sleeve at the shoulder and then add a sort of long johns pattern to it, make it look dirty, boom, done. If you want, I could do that for you. I'm good with 2D, but 3D is beyond me. (Unless you can point me to an Outfit Studio tutorial for armor. That's what everyone uses for Fallout 4, right?)
Extracting the object for retexture is piece of cake and does not require any 3D modeling skill.
You need: - BSA Unpacker http://www.nexusmods.com/skyrim/mods/4804/? to extract the nifs and the dds textures - Nifskope https://github.com/jonwd7/nifskope/releases/tag/v2.0.dev4 - Any dds editor (you know those better than I do). - Material Editor http://www.nexusmods.com/fallout4/mods/3635/? - FO4Edit http://www.nexusmods.com/fallout4/mods/2737/? for non replacers
Unpacker is pretty straightforward, just select the bsa archive and unpack it in a folder of your choice. Nifskope is the tool that allows you to mix&match different suits, but for simple retextures is not required. It also allows to change the materials file from the vanilla to one you specify if you do not want a replacer. Good nifskope tutorial: http://www.nexusmods.com/fallout4/mods/6839/? Material editor is the guy that allows you to specify some parameters (like transparency) and different textures sets if you do not want to create replacers.
I am trying to figure out Outfit Studio myself for my male body replacer, currently stuck in getting the textured model from Blender via obj.
For example, the Road Leather retexture would not even require transparency, so it really is just unpack the relevan bsa (textureX.ba2, unfortunately I do not remember which one contains that specific texture but you can just extract them all like I did), find the one that applies, retexture it, place it in your data folder in the same position it is in the extracted tree and voila, not even need for a esp file.
Same applies for the leather arm armor, although that requires more work in identifying the correct armor piece due to ingame mods system. I'll have a look at that as I am interested in changing the appearance for armour parts as well.
Oh man. If you could put like, Kellogg's shirt or the Minuteman shirt under the vest, this would be my all time favorite FO4 clothing. I can't do the vest/no shirt look. Not rock and roll enough.
Additional variant with white undershirt has been added. It's not Kellogg's... that thing is quite massive, and fixing the clipping will require a lot of work. Maybe I'll do that sooner or later.
Hello I love your mod, is that it would be possible to have it; Version long coat; ike the original; but keeping the front opening; mantle; please I am ready to make you a gift; ps: if there's errors tradution I do apologize in advance because I use google traducton
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The Road Leather arm could even just be a texture edit. Draw a ripped sleeve at the shoulder and then add a sort of long johns pattern to it, make it look dirty, boom, done. If you want, I could do that for you. I'm good with 2D, but 3D is beyond me. (Unless you can point me to an Outfit Studio tutorial for armor. That's what everyone uses for Fallout 4, right?)
You need:
- BSA Unpacker http://www.nexusmods.com/skyrim/mods/4804/? to extract the nifs and the dds textures
- Nifskope https://github.com/jonwd7/nifskope/releases/tag/v2.0.dev4
- Any dds editor (you know those better than I do).
- Material Editor http://www.nexusmods.com/fallout4/mods/3635/?
- FO4Edit http://www.nexusmods.com/fallout4/mods/2737/? for non replacers
Unpacker is pretty straightforward, just select the bsa archive and unpack it in a folder of your choice.
Nifskope is the tool that allows you to mix&match different suits, but for simple retextures is not required. It also allows to change the materials file from the vanilla to one you specify if you do not want a replacer. Good nifskope tutorial: http://www.nexusmods.com/fallout4/mods/6839/?
Material editor is the guy that allows you to specify some parameters (like transparency) and different textures sets if you do not want to create replacers.
I am trying to figure out Outfit Studio myself for my male body replacer, currently stuck in getting the textured model from Blender via obj.
For example, the Road Leather retexture would not even require transparency, so it really is just unpack the relevan bsa (textureX.ba2, unfortunately I do not remember which one contains that specific texture but you can just extract them all like I did), find the one that applies, retexture it, place it in your data folder in the same position it is in the extracted tree and voila, not even need for a esp file.
Same applies for the leather arm armor, although that requires more work in identifying the correct armor piece due to ingame mods system. I'll have a look at that as I am interested in changing the appearance for armour parts as well.
As for detailed pictures, I'll add some later on.
As for colours, probably yes.
ps: if there's errors tradution I do apologize in advance because I use google traducton
http://www.nexusmods.com/fallout4/mods/8565?
It is a new one that should match your description.