Fallout 4
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Zerratar

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zerratar

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6 comments

  1. jfmherokiller
    jfmherokiller
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    • 5 kudos
    This program seems to fall apart for most modern pex files (tested skyrimSE) using UTF8
  2. Alexarah2014
    Alexarah2014
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    • 0 kudos


    Is this still being developed, and does/will this have Skyrim Special Edition support?


    Ain't no telling if this guy's having some personal problems or he's simply busy. But regardless this tool needs to support .net frameworks otherwise it's pretty much useless to me since I've had my eyes on various .net libraries that I plan to use. Hopefully he'll find time to work on it again but from the looks of it on github it hasn't been update there for like 2 years and it's file download page on nexusmods hasn't been updated since the beginning of the year 2016.
  3. BOTLANNER
    BOTLANNER
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    Is this still being developed, and does/will this have Skyrim Special Edition support?
  4. Wenderer
    Wenderer
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    Since there is no CK for F4 how i would attach script to Quest object, or any other object?
    1. zerratar
      zerratar
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      • 48 kudos
      Hey man, that is an issue right now, the only way I can think of is editing VMAD records using FO4Edit, so right now this is more for getting people started using PapyrusDotNet and prepare for CK. But compiling right now does not require CK to build the Pex files.
  5. amoveve
    amoveve
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    If this works as intended, i might be able to finally upgrade my Unlimited Followers mod to be much more stable and delete console usage. !!!!!