Fallout 4
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A StoryWealth

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Exoclyps

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39 comments

  1. starbugger
    starbugger
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    I'm a little bit confused. Should I use this version to be able to use Baka and Buffout together or should I use the other one you have uploaded "BuffBaka Settings for Buffout 4 and Baka ScrapHeap"? What is the difference between the two?
    1. Exoclyps
      Exoclyps
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      If you wanna use just "Buffout 4" then the one here works fine.
      If you wanna use them together use the file over there.
  2. Dizbleh
    Dizbleh
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    my dependencies are currently telling me I am missing a Gaussrevolver.esp where should i look for that file?
    1. Dizbleh
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      okay, i found the gaussrevolver and everything launches, however, the female model is stuck tan from the neck up and has no eyebrows???
    2. Exoclyps
      Exoclyps
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      You sure found the oddest of places to share the issue.
      Tan girl is due to using "HD Textures" steam DLC. So get rid of that.
  3. SimonJ58
    SimonJ58
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    worst thing i ever did was download this, i ended up spending three days down loading only for it to completely ruin my game and cost me uninstalling vortex and fallout 4 costing me another three days to down load it as it was before, not recomended.
    1. Exoclyps
      Exoclyps
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      You'd have to be more specific.
      Also downloading a few settings files won't run your game as you can easily just uninstall them.
  4. mhawaro
    mhawaro
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    Does long loading time fix compatible with High fps physic? 
    1. Exoclyps
      Exoclyps
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      Yes.
  5. GTAFYFE
    GTAFYFE
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    If anyone is crashing at the startup:
    Enable -> ArchiveLimit = True
    1. Exoclyps
      Exoclyps
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      While this will let you start the game despite having reached the ba2 limit this also comes with textures issues and potential voice related crashes, so I'd advice against this approach.

      For now your best option is to repackage ba2 files to keep yourself within the limit. Simplest would be to just unpack small ba2 files.
    2. GTAFYFE
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      Thank you so much <3! It fixed alot of issues for me doing what you told!

      Is there anyway to check how many Ba2 is active? in Mo2
    3. CommunistNinja
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      Aside from unpacking files, Is there no workaround for the archive limit? I've literally thousands of little armor and weapon mods for Skyrim packed into thousands of archives and don't have any problems with loading in meshes and textures. A couple years ago, my goal was to assign one unique "outfit" per each unique npc in the game. I come over here to Fallout and expect a similar experience, only to spend a couple days trying to figure out why my game is crashing on start-up because of too many archives. LOL
    4. Exoclyps
      Exoclyps
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      Currently, nope. Either keep it as loose or repackage into a "weapons" ba2 set.
    5. DavidsFallout4Mods
      DavidsFallout4Mods
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      Unpack using Bsarch?  So do I then have to micromanage my left column on MO2?
    6. DavidsFallout4Mods
      DavidsFallout4Mods
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      I use ESLify currently to flag .esm and .esp as .esl but it breaks s#*! randomly.  I'm interested in this unpacking and grouping solution too.  From what I read you can pack a bunch of related mods into one .esm or .esp or some shit.
    7. Exoclyps
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      I personally use BAE to unpack most of my stuff. Some argue that it's not perfect and you should use Archive2 that comes with Creation Kit, but have yet to experience an issue with regular (Main) ba2 files at least.

      As for ESLifying. I personally use Vortex which comes with a handy feature to let you see what can be ESLified and then lets you do it inside the mod manager itself. Outside that I tend to add the flag manually for stuff in xEdit. That said I've heard the linked tool should do the job, even if I'm not sure on ESLifying esm files.
    8. yent39
      yent39
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      yes good job and for starters where is that s#*! located then?
    9. Arquebuss
      Arquebuss
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      What would you consider a small BA2? I've hit the limit and I'm thinking around unpacking stuff that's around a 100 Mb but I'm wondering about what files you would recommend to unpack. 
    10. Exoclyps
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      Usually recommend stuff that just contains a few scripts or whatnot. A few mb is usually fine. I'd say avoid mods that has texture ba2 files.
    11. Arquebuss
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      Damn, I was thinking I could unpack some weapons since I have a ton of them. How'd a Storywealth even get that many mods without hitting the limit?
    12. Exoclyps
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      We don't use that many weapons actually. 

      And while not recommended, if your hardware is good enough, even unpacking weapons can be fine. What you want to make sure is that in one location where stuff spawns, you don't want too much to be from loose files. But as long as just the odd stuff is, it won't really affect performance that much.

      In general though, even if a bit bigger archive, I suppose it's fine, as long as it's just the "main" file as those benefit a lot less from the compression (sometimes not compressed at all) that texture archive get.

      That said, if you got a weapon with 4k texture, I'd def advice against unpacking that.
  6. drevviken
    drevviken
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    You removed the Buffout 4 Scrapheap file that I've been using. Did you conclude it's better to use Buffout alone...? 
    1. Exoclyps
      Exoclyps
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      Since BuffBaka Settings for Buffout 4 and Baka ScrapHeap does the exact same thing after the update I desired to retire the version here. Didn't feel the need for two versions.

      But also to answer your question. As of yesterday the collection decided to change over to use Buffout 4 alone now as Sim Settlements 2: Chapter 3 just took things over the edge and Baka ScrapHeap can no longer keep up without crashing the game.

      And with recent mods like Escape Freeze F4SE and Long Loading Times Fix (to be used sparingly as some users get worse results with it installed) the downsides of using the Buffout 4 MemoryManager is essentially negated.
    2. drevviken
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      Ok. Thanks for the explanation. I've always had better performance with Buffbaka/Buffout in unison than Buffout alone, despite many telling me it shouldn't be possible ;p I have no idea why though. The engine works in mysterious ways. 
  7. D41V30N
    D41V30N
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    Okay, so I'm not an expert and had both BuffBaka and StoryWealth F4SE Settings in my modlist because they were in some recommended mod guides for Fallout 4 in 2023. I updated only these two mods today from their previous versions and trying to load my current game displays the message "Mods are currently loaded. Note: Achievements are disabled. Do you wish to continue loading this save?" Are achievements really disabled or it is simply a placeholder message that I should ignore? Should I remove one for the other?
    1. Exoclyps
      Exoclyps
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      Those settings are made to be used together with Achievements.
  8. Arquebuss
    Arquebuss
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    Could use a bit of advice. I've previously installed Buffout 4 manually, and saw your comment on the Buffbaka page saying that this is no longer needed. Would installing Buffbaka through MO2 still work?

    Edit: Made the changes manually and it looks like things are working fine, still appreciate this for giving me a point of reference for the edits
    1. Exoclyps
      Exoclyps
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      So what I uploaded her accounted for the "new settings file", but after the update over there, the new file was included, and thus wouldn't need it from here anymore :)
  9. MrNiceDude1
    MrNiceDude1
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    Vortex recommends to load this before buffout 4.  Is that right? or should it be after, thanks.
    1. Exoclyps
      Exoclyps
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      Should be after.
  10. StrikeDoctrine
    StrikeDoctrine
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    does this allow me to use buffout 4 with baka scrapheap?
    1. Exoclyps
      Exoclyps
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      Get this and the linked mod below this comment, then yes.