Fallout 4
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Rantanplan76

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Rantanplan76

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74 comments

  1. SuperFear
    SuperFear
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    It's my understanding that enhancing AI's detection ability causes the various groups in Boston to start fighting each other, as they become "aware" that there's a rival faction about 30m away. Do your tweaks cause this same thing to happen? Is there something I could do to prevent this while still seeing benefits from this mod?
    1. Rantanplan76
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      No, my mod doesnt cause this. (Just "the other re..-one" ^^)
  2. WEIT8
    WEIT8
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    i used your mod and it made all combat personnel ignore me. i cant figure out how to change it. i had taken the mods off and it seems to go back to normal
    1. Rantanplan76
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      Not caused by this mod
  3. DeepMine
    DeepMine
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    Does this mod require any of the official DLCs? I'm playing on a standard edition and Vortex says that I'm missing some masters
    1. Rantanplan76
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      Ah, my fault !!
      Yes, it requires at least 2 DLCs and I advice to invest those 7-8 bucks for GOTY-Version because many mods need DLCs
  4. AxlVandamnit
    AxlVandamnit
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    I ask this question, not to be insulting, but how does this mod compare to Pack Attack?

    Also, is this mod lighter on scripting?
    1. Rantanplan76
      Rantanplan76
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      I don’t use any scripts, cause I play with 800 Mods incl. SS2, FSD etc.

      PANPC = read what I wrote here …
      https://www.nexusmods.com/fallout4/mods/72678/?tab=forum&topic_id=13041318
  5. meliodaz028
    meliodaz028
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    can i still update the mod even i dont update my fallout 4 into next gen?
    1. Rantanplan76
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      Yes, we are all still "oldscool" and use this.
  6. OliverLorentz
    OliverLorentz
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    can you mod the settings?
    1. Rantanplan76
      Rantanplan76
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      in xedit, yes
  7. seraphael
    seraphael
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    Thinking about running this mod alongside Chemfluence/NPCs Use Items. Crippling is mentioned a few times in the mod description so I can only assume it's a feature, how is it implemented? Would Realistic Crippled Limbs Effects that adds crippling to humans, synths and supermutants be superfluous with Combat AI Empowered?
    1. Rantanplan76
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      Crippling is basically implemented in FO4….
      Some didn’t like it, so I made an extra mod to remove it from Companions.

      You can use the realistic crippled limbs effects with this mod here
    2. sordello
      sordello
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      How did this mod end up playing with Chemfluence, Seraphael?

      Just stumbled upon this, seems highly regarded, but I already have Chemfluence in my game.
  8. ItsStrong
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    Just wanted to be sure, but the description sounds like you should use either 4estGimp’s AI Edits OR this mod, correct? Or does it still make sense to use both? I currently use the AI Edits but would like more combat focused so didn’t want to have redundancy by using both 
    1. Rantanplan76
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      If you load mine after AI Edits, my mod overrules his mod in most parts but mine adds also some stuff which is no part of AI edit.
      So it makes no sence to use both, but, you could.
      More combat related => You can use the "C.A.E - Game Settings Upgrade" too
    2. ItsStrong
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      Thank you for the clarification, I am loving the reduced grenade spam option you made as well
  9. InfamyX
    InfamyX
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    Well this made FCOM into an actual search and destroy team lmao. I'm sure you've seen how dogshit the vanilla AI is aiming thru the fucking wall like some CSGO waller LMFAO. They will enter and clear out everything.

    Awesome mod.
  10. Poacher886
    Poacher886
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    Hi, Is this removing the enemy Health bar in VATS?
    1. Rantanplan76
      Rantanplan76
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      No