Would love if you could make glowing notes. It's so hard for me to see them especially because of those random pieces of paper textures that are on things. Is it a note or just the clutter texture??? I CAN NEVER TELL! So it would be great if you could do that (if it's even possible). Regardless, thanks so much for your hard work! You've made the game a lot more enjoyable for me
I'm actually looking for a way to uninstall parts of this. I installed the Neon Red Ammo one through NMM, and even though I've uninstalled it through NMM I'm still seeing red ammo.
I am thankful that this mod exists! I'm using Darker Nights (Dark 24/7 option hehe) and in the FOMOD I choose the ALL options so each category shares a certain color, unfortunately the colors are pretty much random. Example, I chose Orange Glow for ALL traps and Explosives. Frag mines/grenades are Teal, Can Alarms are Red/Pink, some grenades are yellow, the trip wires are orange. Sigh.
Does anyone know how to change the colors besides trying to hunt down each item in the folder structure? Which by the way doesn't make much sense, because inside each initial Neon color folder, every folder inside is named "Neon green xxxxxx". So it's like you never really know what you'll get. Can these colors be changed by the Material Editor?
So in the Material Editor, you change the color of the glow in the 2nd tab (Material) where it says "Emittance Color" by clicking on the Bar next to it, then of course save the file.
The Pre-war money Green color is missing from the mod says my Fomod installer. Downloaded the Misc separate folder and took it from there but might wanna add it to the fomod installer also.
Same issue. Can also be fixed by opening the zip file, find the misspelled folder "Neon green pre-way money" inside of each Neon *color* folder, and change "way" into "war". Then just re-zip.
I've been enjoying this mod, even as Loot Detector has replaced more of the functions I used the all-in-one mod for.
Nice the individual mods are still available, as I haven't found a reliable replacement for the Traps and Activators (Mireluck eggs highlighted, FTW!) mods.
friend a question, because you did not do the mod as in falloout 3, vegas, skirym. what happens is that since the objects are not 100% illuminated it is difficult to distinguish them if it is not at night, for example in the case of traps if the color is well defined. Also missing weapons, armor and clothings (do not take it the wrong is that you're the only one I've found that makes this type of mods that is very useful for the gatherers in the game). PD: I'm sorry if you do not understand me, is that English is not my mother tongue.
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Once it's removed through NMM go into the textures, materials and maybe meshes and remove the ammo folder in each one.
Does anyone know how to change the colors besides trying to hunt down each item in the folder structure? Which by the way doesn't make much sense, because inside each initial Neon color folder, every folder inside is named "Neon green xxxxxx". So it's like you never really know what you'll get. Can these colors be changed by the Material Editor?
Nice the individual mods are still available, as I haven't found a reliable replacement for the Traps and Activators (Mireluck eggs highlighted, FTW!) mods.
But I have an issue with it. The mod causes glowing for spent shotgun shell. Is there any way to fix that?
Any chance of making more parts of the "Silt Bean" glow? Right now it's just a thin outline and they're difficult to see during the daytime.
what happens is that since the objects are not 100% illuminated it is difficult to distinguish them if it is not at night, for example in the case of traps if the color is well defined.
Also missing weapons, armor and clothings (do not take it the wrong is that you're the only one I've found that makes this type of mods that is very useful for the gatherers in the game).
PD: I'm sorry if you do not understand me, is that English is not my mother tongue.