Fallout 4

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35 comments

  1. bkrugby
    bkrugby
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    I realize i am taking a leap here considering the mod is 4 years old.  I'm using SS2 but the windmill power output doesn't show.  I imagine that is what is affecting it.  Just taking a shot for something I could do; i imagine LO is related to this.

    Update: Learned how to use FO4Edit and noticed Workshop Rearranged overwrote it, so I simply dropped it under Workshop Rearranged and it resolved the issue.
  2. thebigmclargehuge
    thebigmclargehuge
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    Too unrealistic, windmills will never be a viable source of power without destroying hectares of land putting them up. 
    1. WJMacKenzie
      WJMacKenzie
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      The Supermutant builder's assocation agrees with you, as does the senior protectron foreman from Robco's Constructo-bot Trade union.  The Zetan Architect's foundation declined comment through, and simply threw mini-nukes when approached for comment... something about disturbing their brahmin disection festival.
    2. ChrisIII
      ChrisIII
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      I agree too unrealistic in a postapocalyptic world full of gouhls supermutants, deathclaws, giant moskitos ...
      or exacly the stuff tha fits in there ;-)
    3. streetyson
      streetyson
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      They're more realistic than all those diesel electric ones that don't require any fuel. Especially if you keep the wind power around 7.
    4. dartyb
      dartyb
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      A single large wind turbine in the real world generates as much power as a small-town-sized fossil fuel plant and doesn't pollute the atmosphere with planet-warming emissions. Block Island, in Rhode Island, USA, is powered by just five offshore wind turbines.

      The vanilla low-powered windmills are not realistic in any sense, but also don't fit with game progression since their components are harder to come by and they yield less power than things easier to build.

      If you want it to scale roughly with "real world" output compared to the other options, something around a 7 is about right. If 3 is a "whole house generator" a windmill that size could easily power two or three homes.

      Also weird that there are no solar panels in the game...
    5. Arigato
      Arigato
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      @dartyb

      "A single large wind turbine in the real world generates as much power as a small-town-sized fossil fuel plant and doesn't pollute the atmosphere with planet-warming emissions."

      Nah, instead that happens as the various materials to *make* it in the first place are acquired, by super polluting in the creation process (just like batteries! where the poison used in their creation kills birds flying over the toxic pools!) and then the turbines themselves kill hundreds of birds flying by, and then they break down permanently, before they've made energy equivalent to what it cost to produce them in the first place, and then they leak the oil within them all over the ground when they break down poisoning the land around them

      Then, even while they are functional - they ONLY produce energy when there is enough wind-force to move the...

      (From google... For a 1.5-MW turbine, typical blades should measure 110 ft to 124 ft (34m to 38m) in length, weigh 11,500 lb/5,216 kg and cost roughly $100,000 to $125,000 each. Rated at 3.0 MW, a turbine's blades are about 155 ft/47m in length, weigh about 27,000 lb/12,474 kg and are valued at roughly $250,000 to $300,000 each.)

      and are otherwise useless when *all* these conditions aren't met.

      THEN during winter they are prone to freezing over, which prevents them moving at all, and requires helicopters to be deployed (using MORE fossil fuels!) to pour chemicals over the blades to thaw/defrost them. Those chemicals then follow the laws of gravity, and poison the land below.

      Boy! These things *sure are* less polluting than a 'small town fossil fuel plant! /s

      Just like your electric car! its saving mother gaia! by using electricity to fuel the car that usually has a significantly lowered 'range' based on weight in the vehicle, and requires toxic materials to be dredged up from the earth by slave labor in africa/other nations! 

      By the way, did we mention that basically all electric car chargers are powered by.... fossil fuel plants! saving the earth, one contradiction at a time! But make sure you don't over or under charge your EV, or it might just EXPLODE into toxic chemicals and a fire that will happen so fast you have no time to react!

      Next thing you're gonna tell me is that the oceans are gonna rise and consume the land as you buy beach front property like every *rich* person in the climate cult! oh wait....

      But noooo we can't use hydroelectric! or fossil fuels, but we DEFINATELY can't use nuclear energy, despite it beign the cleanest and greatest source of energy currently known to man because its scary! 

      A few reactors went boom and so now its too dangerous! despite the fact that a few nuclear reactors could completely replace ALL other energy sources for the entire country!
  3. jdrummerg
    jdrummerg
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    So when building in settlements will only one generator (that is esp enabled in plugin) pop up or the lot of them? making sure i didnt screw up some files lol.
  4. xanimeman
    xanimeman
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    anychance for an ESL version?
  5. Kiwihine
    Kiwihine
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    If I had to change anything in the power plant, it would have been the windmill, as it would have been the best type of power for such a world. The wind is free:)
    I set mine to 100 or 250 and it works like a treat always. 
    Less noise for your settlement!
    Kudos and my thanks:) 
  6. Makron8
    Makron8
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    So glad a mod like this exists. I use a lot of severe weather mods, so a paltry 3 power (Literally the same amount as the weakest generator) makes no sense considering the massive amounts of wind I regularly see. 

    It'd be great, although probably out of the scope of this mod to adapt the speed to windy or stormy weather variables provided by weather mods.

    Regardless, thank you for creating this mod.
  7. JoshWinters
    JoshWinters
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    Spot on what i was looking for. Works perfectly. Thank you.
  8. crowlotus
    crowlotus
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    How do I make them spin faster?

    Edit: Thanks to Daturha I found the answer:
    Data/Meshes/Setdressing/Workshop
  9. drowninginjello
    drowninginjello
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    I'd like the ability to utilize a single windmill per community. How about a 10k powered windmill? :-D
  10. DigitalCabbage
    DigitalCabbage
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    Thanks for this amazing mod I love the esthetic of the windmill more then any other power source plus it's quiet but it really wasn't feasible to use as a main source of power because of the paltry amount of power they provided you'd need a ton of them just to make them useful. So thanks again and I endorsed it.