Things may be changed in the future. If you like the mod make sure to come back and endorse the mod.
Update 2.5: If you update the mod, go to TM Vision mcm menu and press the update/reset button once. NVG model changed to GPNVG 3rd person animations added Functional goggle armor added Goggle nightvision image space changed
For those who don't know what a scope overlay is open up the spoiler and have a look. The overlay depends on the scope you use. Means the overlay example maybe look different on your side. Overlay example:
With Update 2.5 you have to craft the new TM Nightvision Goggles in order to use the function. The goggles can now be equipped (it's optional to equip them). Make sure you have the goggles only 1x in your inventory. Also make sure to update Baka Framework to the latest version.
Will there be a patch for compatibility with REACTOR - A FALLOUT4 ENB in the future? When using night vision goggles under this ENB, the image will become too bright.
You can open up the Thermal_Scope_Addon.esp in fo4edit and change the Image Space Adapter to your liking. Just scroll all the way down to the Cinematic line and change the values.
If its not too much to ask for, can you give some pointers on this? Whats the difference between, for example, Brightness add and brightness mult? and what does time relate to?
Hello! For some reason the mod doesn't work for me. I'm on old-gen F4. Checked in FOEdit -- no conflicts. Ingame nothing happens when I press N or any button from this mod. I have goggles 1 unit equipped and batteries in the inventory
UPD Sorry I didn't scroll down below where actual hotkeys may be set. Everything works perfectly fine now!
Is there any way to increase the brightness? Currently the NVGs don't seem to make anything brighter unless I'm in an area where I don't need them anyway.
using cutes ENB preset, with NAC X and everything is just pitch black..... and messing with the MCM settings does nothing. Also wanna point out other NVG mods work just fine, and illuminate the area, but when i try to use this one its so dark you cant see anything.
I’m using this mod with Nac X, Darker Nac X nights, and quantum horizon ENB. For some reason the nvg doesn’t seem to want to illuminate. Everything is still pitch black at night even with the goggles on please help!!
The mod does have an image space adjustment setting in MCM, maybe that will help.
But any other mods that adjust the lighting too high or too low beyond vanilla will cause these sort of issues. I'm using NAC X with Reactor ENB and had to adjust myself for this one. Can be a problem in other night vision/thermal mods and the vanilla night vision as well.
174 comments
If you like the mod make sure to come back and endorse the mod.
Update 2.5:
If you update the mod, go to TM Vision mcm menu and press the update/reset button once.
NVG model changed to GPNVG
3rd person animations added
Functional goggle armor added
Goggle nightvision image space changed
Incompatible mods only for the flashlight system:
If you don't use the flashlight function the mods below will still work!
Private Military Company FAST Helmet Flashlight
Tactical Flashlights
HK USP .45(New) with Tactical knife
Almost all mods that add a helmet flashlight are incompatible!
For those who don't know what a scope overlay is open up the spoiler and have a look.
The overlay depends on the scope you use. Means the overlay example maybe look different on your side.
Overlay example:
The goggles can now be equipped (it's optional to equip them). Make sure you have the goggles only 1x in your inventory.
Also make sure to update Baka Framework to the latest version.
Just scroll all the way down to the Cinematic line and change the values.
UPD Sorry I didn't scroll down below where actual hotkeys may be set. Everything works perfectly fine now!
But any other mods that adjust the lighting too high or too low beyond vanilla will cause these sort of issues. I'm using NAC X with Reactor ENB and had to adjust myself for this one. Can be a problem in other night vision/thermal mods and the vanilla night vision as well.