Fallout 4
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MindfulDroid

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MindfulDroid

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About this mod

Bothered by the fact both you and NPCs are complete bullet sponges? Because health is based on the level, which is infinite, but damage has a limit?
No? Well, I did. And I figured something had to be done about it.

Permissions and credits

So, you've been playing for a while and got bothered by the fact both you and NPCs are complete bullet sponges? And that the farther you get into the game, the worse it gets? Because health is based on the level, and thus infinite, but damage has a limit?
No? Well, I did. And I figured something had to be done about it.


[What and why]

Simply put, the Health of the player mainly depends on: Your Endurance SPECIAL {E}, and you Level {L}. And since you can level indefinitely, you can teoreticaly get infinite health. How fun is that? That's what I use god mode for, if I'm bored and take psychojet for a random rampage! Not normal gameplay... Seriously, at level 100 you can have over 800 health... almost like those massive Behemots... get the point? No? ok

Now, what about the NPCs? Well, from what I can conclude, it seems that most NPCs have fixed health because they have a fixed level. However there are some NPCs that level exactly to the player, such as Diamond City Security (max level 50 though) and these receive a level-based health bonus as well.

If you want the full details:{

----- Player -----
Vanilla formula:
80 + {E}*5 + ({L}-1)*({E}*0.5 + 2.5)
"Cleaned up":
{B} + {E}*{E2} + ({L}-1)*({E}*{E3} + {I})

where,
{B} is Base Health. (Which in itself is the "NPC/PC-specific base Health" + "Race Health").
{E} Number of Endurance SPECIAl points.
{L} Your level.
{E2} Health you get from each Endurance SPECIAL point.
{E3} Not much to say. Just a multiplier to the extra level-based Endurance...
{I} Not much to say either, just an increment...

Based on Here

----- NPCs -----
I've found that the health of NPCs that level exactly with the player might be based on:
{B} + ({L}-1)*{LB}

where,
{B} is base health. (Which in itself is the "NPC/PC-specific base Health" + "Race Health").
{L} Your level, which is also the NPCs level until it reaches a maximum.
{LB} A health bonus based on the level. Vanilla value is 5.

Note: In Skyrim there was a multiplier that decreased health of low-level enemies (which were NPC level 4 or lower) to make the start easier for the player. I didn't save the source of this info though :(. I can't recal what the value is in Skyrim, but I did note down that the value in Fallout 4 is different, thus I speculate this is still be used.
}


What I did:

As you might have guessed already, I disabled all level related health bonus. No more magical health! To balance it out I've tweaked a few things:
-Player base Health is now 150 (was 80).
-Health from Endurance SPECIAL is now 15 (was 5).
Why? Well, Diamond City Security folks have 190. I'd say a very healthy and very fit human might be able to endure twice the punishment of a not-so-fit but healthy human. So, player health with SPECIAL now lies between 150 and 300, which I think fits well with this. (165, since we start with 1 Endurance point). Also, to me it seems that most NPCs are in-level/balanced with the player up to at most between level 35 and 50 (as far as I know). If you look at the graphs, player health levels overlap in this range of levels, but the player won't become superman on higher levels.

Note: Magical health from levels is disabled for both player and NPCs which level with the player (such as Diamond City Security), other NPCs such as most spawns in the world have fixed health already. The NPC part of the mod is in its own ESP so you can disable it if you wish.

Possible drawbacks:

-This mod is not intended as a whole balance wonder fixing miracle. It modifies "one" specific game mechanic. Thus it may result in some degree of unbalance, such as an easier early game. This balance should be tweaked separately.


[Requests]

My excel file used for the calculations and graph is available for download. Use this to find what formula would suit you and feel free to request it.
Note: I may not answer a request if something very similar already exists. My ability to take up requests depends on the volume of requests and on my personal time allocated for it.

Options so far:
Vanilla: Player: B=80, E2=5, E3=0.5, I=2.5
Vanilla: NPC: LB=5
Main: Player: B=150, E2=15, E3=0, I=0
Main: NPC: LB=0


[Installation]

Standard ESP installation. Should work with NMM.

Important notes:

-It seems cells need to reset in order for affected NPC health stats to update.
--If you want to force an affected NPC to update stats, select it on console, disable, enable, and voila. You can use "getav health" to check.


[Mods by Me, Myself and I]

Rad-Weather
Classical Radio Restored
XP Leveling Linearised-ish
No Health Level Scaling - or request customised formula


[Credits]

Author: Mindful Droid

Made with: FO4Edit

Acknowledgements: The formula provided was crucial in this. No idea how they got it but it sure is useful.


[Permissions]

http://www.nexusmods.com/fallout4/mods/6473

-Feel free to reverse engineer the ESP, just give credits/acknowledgments to this mod module and me, Mindful Droid.
-Feel free to include my ESP with your own Overhaul mod, as long as its file name is unchanged. You may tweak variable values to your liking, and you may add to the right of the file name. Give credits/acknowledgments to this mod module and me, Mindful Droid.
-May only be used for free mods, or both free and donation-based mods.
-May only be used as part of mods with its latest version uploaded at least here on the Nexus. If uploaded on the nexus, it may also be uploaded elsewhere.
-This mod, as is, may not be reuploaded nor in the Nexus nor outside it. You should ask me to do so.

DUE TO ILLEGAL REUPLOADS, I HEREBY BAN ALL MY MODS FROM EVER BEING USED IN ANY CONNECTION WITH:
http://www.modsfallout4.com/
http://fallout4-mod.com/  (and  https://wordpress.org/   unless with express permition)
http://sharemods.com/