Fallout 4

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  1. TheFirstEnD
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    01-03-2022 :

    Version 7.7 is out :

    Fixed the invisible bags and gloves in inventory or when dropped in the floor.
    Fixed some packages problems causing Minutemen followers in power armor to leave them from time to time.
    Bags slot have been changed to 54 (it's what is used by every other bags mods)
    Radiant quests chance have been tweaked and I hope it will be more satisfying for everyone

    Version 7.6 :
    A lot of minor tweaks and changes like... packages, faces, quests variables, textures, armors and weapons distribution, laser musket, etc...

    Version 7.5 :
    - Minutemen combat armor fixed.
    - Textures have been reworked a little bit.
    - Minutemen will now use more powerful laser musket as more the faction progress.

    Version 7 :
    - Face distortion of Minutemen followers fixed
    - The Minutemen Combat armor painting system have been changed to something similar to CC paint.
    - Minutemen follower AI have been improved (now they can go in vertibird with you of course the number of place in a vertibird is very limited)
    - Armors and Weapons distribution tweaked (better leveling and far more diversity)
    - A new Minutemen outfit, a new glove and 2 new hats.
    - World object meshes have been added for the gloves
    - Textures have been reworked a little bit.
    - Some others minor fixes.

    Version 6 :
    - New outfits progression system.
    - New weapons progression system.
    - Flaregun REWORKED. Now Minutemen following you for a while then leave.
    - New outfit.
    - World model added for the Minutemen bags (tried to do that for gloves too but it's too complicated for now).
    - Fixed some spelling mistake.
    - Ronnie invisible store marker changed, so now you will be able to reassign her if some bugs make her not longer able to sell you stuff.
    - Textures have been reworked a little bit.
    - Faces textures and meshes added
    - New perks added to the Minutemen for make them more effectives with the Laser Musket.
    - Some others minor fixes.

    Version 5.2
    - Veteran Minutemen will use more weapons.
    - New decorative objects.
    - More variant of Minutemen combat armor (shadowed, fiber...etc)
    - Some minor fixes.

    Version 5.1
    - Be a Minutemen condition has been added for be able to craft Minutemen outfits
    - Minutemen followers FIXED. Now they will follow you properly
    - Minutemen followers packages has been improved
    - Possibility to created Minutemen for secure endgame checkpoints after beaten the main quest
    - Some minor fix...

    Version 5
    - The esp name has been changed for something more relevant
    - Random Patrol FIXED. No more patrol in Vault88, Far Harbor, Nuka Wold or raider settlement
    - Flaregun FIXED. No more Minutemen following you forever
    - Minutemen level has been reduced a little bit
    - Minutemen will no longer show up with heavy version of leather, iron and combat armors
    - Few new Minutemen workshop objects
    - Textures have been reworked a little bit.
    - Possibility to craft Minutemen outfit at the chemistry station if you are their vanilla counter part
    - Taking Independence become only available at level 20.
    - Fixed some spelling mistake.
    - Few Loadscreens texts changed.
    - Some minor fix...
  2. TheFirstEnD
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    ---- A LITTLE NOTE FOR THOSE WHO HAVE PROBLEM WITH RADIANT QUESTS

    - Be sure you don't have an another mod that stop the radiant quest like " Disable Minuteman Radiant Quests" or other kind of mod cited in the compatibility list in description.
    - The chance that Preston and radio beacon give you quests is random, so you need to randomly talk (1. TALK) to Preston or listen the radio more often.
    - If you have a settlement quest on running, (i.e Out of the Fire or Returning the Favor or Troubled Waters or any other settlements quest) no other quest will start until you finish the settlement quest on runnning.
    - You can take Preston with you in your adventure and randomly talk to him, you will have better chance to trigger a radiant quest.
    - Settlers can give you quests too, so you can go in settlement for try to trigger a radiant quest.
    - If after that the problem persist, watch the video posted by TheAdipose in the video section for increase significantly the chance of radiants quests.
    - If you really stuck by no radiant quest at the begining, you can use the command "setstage min02 0" without quote for begin the quest Taking Independance.
  3. kevkas
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    @TheFirstEnd: I remember reading somewhere in the past (maybe in this comment section? or somewhere else? it was a long time ago) that We Are the Minutemen can cause some issues if it's installed from the start on a new playthrough, and that it was preferable to install it only after retaking The Castle to avoid problems.

    I don't mind if I have to install it after that, but it does defeat the purpose of Preston not asking you to do that quest before level 20 which is something added by the mod.

    As far as you know are there any issues with having the mod installed from the start? For the life of me I can't remember where I read that, if I remember correctly the person suggesting installing this mod after the castle quest said something about radiant quests never starting, and that in turn ends up making Preston never asking you to retake the castle, or something like that that could break the entire questline basically, but I figured I should ask the author, you are probably more aware of (or if) the mod has had issues with new playthroughs over the past years.

    Thanks for your time, and I'm eager to try your mod on my new playthrough.
    1. TheFirstEnD
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      Whoever said that lied to you. WATM is designed to be installed out of the box.
    2. kevkas
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      Glad I checked with you then, I assume whoever posted that must have had a conflict in his mod list that made him believe it was WATM causing his issue. I'm about to start a new playthrough so I figured I should ask you directly, thanks for replying.
  4. Blacktea1911
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    It's an amazing mod, but I encountered a little issue. After crafting a minuteman soldier and reload a save, they still can't be assigned for some reasons. Not that there's no assign option, it's the assgin simply doesn't work. For example I assign one of the minuteman to a guard post, he simply dosen't move just walks around. 
    1. RemakeLord827
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      I also have this problem. Is there something we're doing wrong?
    2. TheFirstEnD
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      You need to assign them to a settlement first. Watch the video mod showcase in the video section.
    3. jackbanesith
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      i have the same issue when even after i assigned them to a settlement. do i need to leave the area then come back? 

      Edit after I assign them to a settlement I quicksave and reload just to be safe, and when I have them go to a guard post they either don't go or stop just shot of it and do something else. other than that I love the mod :)
  5. Johnotron6969
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    Does the tank in one of the pictures of the mod actually work?
    1. TheFirstEnD
      TheFirstEnD
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      As stated in the mod description, they are just decorative objects.
  6. dongfanglong2012
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    I'm wanting to use this mod with "You and what army 2", "Horizon 1.19" and the next gen update. Is that possible?
  7. Alexiel26
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    always a defender and in love with this mod for years. I don't really understand the reason, but I noticed before the NG patch and after, that in X areas of the map I had jerks and "semi-freezes" as if something was loading. I thought it was a mess of things. Well, testing mods now that I take the time and am patient, I have realized, to my dismay, that this is one of the main mods that generated this for me. Maybe I'm missing something that I don't understand, because removing it doesn't happen. I will investigate in the future when F4edit can be used, but it has been a stab to the heart.
    1. Alexiel26
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      It seems that it is a result of You and What Army 2, using it with this mod or the Militarized Minutemen.
  8. karesz775
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    Does the mod work with the "next gen" update?
    1. TheFirstEnD
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      Normally yes, only mods using f4se are supposed to be affected by game update.
  9. SnakeWilkinson
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    Quick question, sorry if someone asked before: Do Minutemen followers benefit from the Inspirational perk?
    1. TheFirstEnD
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      Yes.
  10. TheOrangeToasted
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    Whenever I try to craft a minuteman, game crashes.

    I tried scrapping and rebuilding the table, as I thought since it was imported via blueprint that could be the issue. It worked once and hasn't since.
    Log:
    https://pastebin.com/4H6qMWRZ
    1. TheFirstEnD
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      Seriously? You have your answer pratically in the first lines of your log...
  11. astrapd
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    Everytime I created a minutemen settler the game always crash. Anyone had a same problem?
    1. TheOrangeToasted
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      Same problem, any tips?

      I find if I scrap and then rebuild it, sometimes it works.
  12. Alexiel26
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    If I use weapon replacers, do I have to make a patch? Many times my Minutemen appear without weapons
    1. kingsmanuncel
      kingsmanuncel
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      i use QBZ-191 - Laser Musket Replacer have bug
    2. Alexiel26
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      By doing tests I came to the conclusion that yes, there are replacements that are functional, but others are not. I'll try to investigate something else or even if I have time try to patch it... A shame