Fallout 4
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Gogy28

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Gogy28

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42 comments

  1. junte86
    junte86
    • member
    • 0 kudos
    It seems VETS while in power armor has some issues with this mod. Vets critical attack while in power armor does not happen.
    1. donutmonsterjake
      donutmonsterjake
      • member
      • 1 kudos
      >VETS
    2. Somberyu
      Somberyu
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      • 0 kudos
      Vault-Tec Essisted Targeting System
    3. RhinoL3
      RhinoL3
      • member
      • 1 kudos
      VATS : Vault tech ASSISTED targeting system LOL
    4. Akeraux
      Akeraux
      • member
      • 14 kudos
      Savage
    5. BegaMeta
      BegaMeta
      • member
      • 3 kudos
      don't be en esshole
    6. MarcAugustine
      MarcAugustine
      • member
      • 2 kudos
      Bro just wanted to share a bug but got dissed instead lmao
  2. b1ad3ua
    b1ad3ua
    • member
    • 6 kudos
    Hi. Cool mod. Thank you.
  3. BIGROBDUB
    BIGROBDUB
    • member
    • 0 kudos
    Is there any chance you could Port this over to the Xbox One or give somebody permission to do so
  4. StarScribe
    StarScribe
    • member
    • 3 kudos
    Aww man... what a bummer
    I was really hoping these animations would also work in first person too.
    1. PHANTOMHATE
      PHANTOMHATE
      • supporter
      • 66 kudos
      I only play 1st person. I am trying to fix slow melee. With player.setav 2d2 you can have melee as fast as you wish but when moving the weapon bobs fast. I have head bob disabled for walk and run but can't find it for sprint of stop the fast weapon bobbing.
  5. zason
    zason
    • member
    • 0 kudos
    Thanks for the great mod, I can finally be from dull vanilla animation and start to enjoy melee combat. Just one suggestion, though, could you slow down the speed of animation? It is a bit too fast at the moment and doesn't look natural.
    1. PHANTOMHATE
      PHANTOMHATE
      • supporter
      • 66 kudos
      PLAYER.SETAV 2D2 100
      That is vanilla animation speed.
      PLAYER.SETAV SPEEDMULT 100
      That is vanilla movement speed multiplier.
      I use player.forceav but I have not tested enough to recommend it.
      I was using 2d2 at 150 and speedmult at 55 with all base movement speeds altered with an .esp.
  6. harimau93
    harimau93
    • member
    • 19 kudos
    can you also make this animation mod for Fallout New Vegas as well?
  7. Lakaiis
    Lakaiis
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    • 2 kudos
    Does this affect NPC's as well?
  8. PaulMcGann
    PaulMcGann
    • member
    • 27 kudos
    Love this mod. Only complaint: I actually enjoyed the sprinting vanilla swing. Can we have a version that doesn't replace it?
    1. Gogy28
      Gogy28
      • supporter
      • 151 kudos
      simply delete the file attacksprinting.hkx in data / meshes / actors / character / animation folder
    2. lewdmeat
      lewdmeat
      • member
      • 7 kudos
      Thank you
  9. kadra
    kadra
    • member
    • 0 kudos
    For some weird reason after installing this mod most of my fast travels result in a crash to desktop. I cannot imagine how replacing animations could break things that way, but it definitely did it for me. Uninstalled it and things went fine... it's a shame, I really liked it.
  10. I'm not sure if you're aware yet how to change animations but if you do figure it out...I'd suggest your first course of action IMO would be to make them far more subtle...it's kind of ridiculous swinging your arms about the way you do in the vanilla...game....another nice features would be to especially reduce the *delay* between animations...as this ruins the fluidity of combat.
    1. Gogy28
      Gogy28
      • supporter
      • 151 kudos
      1 Berfore criticize Read the description
      2 make it better