Fallout 4
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aneitzey

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aneitzey

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About this mod

Gameplay, difficulty and loot balancing modification, primarily focused on overhauling world loot distribution.

Permissions and credits
Adventurer's FO4 is a gameplay and difficulty balancing modification. Our goal is to to increase the challenge and balance gameplay without increasing frustration.

This is still a work in progress. Please try this with a new game and let us know what you think!

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ITEM & ECONOMY CHANGES:
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On your first vanilla play-through you were probably swimming in caps, stimpaks, fusion cores and ammo after a few hours, right? Also, the most common containers had very predictable contents.

Now we've completely changed the formulas for generating the contents of all of the most common containers in the game. Here's what you can expect:

  • Fusion cores are much more rare.
  • Stimpaks are harder to find. Instead of stimpaks, NPCs mostly carry food items.
  • Rad-X and Rad Away are very rare now.
  • Ammo boxes have less ammo on average, and are sometimes empty
  • Valuable items appear less often in common containers, more junk. Finding valuable and useful items should be less likely, since scavengers have likely searched through most areas.
  • Most containers have a very small chance for valuable loot
  • Trash containers are actually filled with worthless trash now (except for small chance for rare loot)
  • Animal enemies don't carry caps.
  • Adhesive is mostly found in the world, and we feel that it is well balanced already


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RESTORATION ITEM CHANGES:
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Restoration item changes are in a separate .esp file, if you want to skip it.

Stimpaks and most cooked food provide insane healing in vanilla FO4. Stimpaks, for example, heal 30% of your total health over only 5 seconds, making you almost invincible while using them. Cooked meat was healing up to 20 HP per second, which is also godlike in battle.

So here's what you can expect now:

  • Stimpaks are still the best healing, but the 30% HP is healed at the rate of 3% over 10 seconds, instead of 6% over 5 seconds
  • Soda provides quick bursts of health, with radiation. (EX: Nuka Cola 4HP/5sec, Nuka Cola Quantum 12HP/5sec)
  • Refreshing beverage is till the best healing, with 8.5HP/sec for 60 seconds.
  • Animal meat heals only 1 or less HP/sec
  • Cooked meats heal 2.5 to 5 HP/sec over time (EX: Ribeye steak 3.2HP/35sec, 112 total)
  • Soups heal 2-4 HP/sec over 60 seconds
  • Packaged food heals 2.5HP/sec over 4 seconds
  • Raw vegetables and fruits heal 1.5HP/sec over 8 seconds
  • Blood packs heal less, and are better saved for making Stimpaks
  • Perks can still raise these values just like before

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GAMEPLAY & COMBAT CHANGES:
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Gameplay changes are also in a separate .esp file, if you want to skip it.

Sneak attack ranged bonuses seemed kinda high, especially without any points in the Ninja perk (2X damage). So now ranged sneak attacks do 1.5X damage (50% more) without the perk, and then 2X, 2.5X and 3x consecutively for Ninja ranks. Melee sneak damage is not changed.

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INSTALLATION:
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I recommend to use the latest version of the Fallout 4 Nexus Mod Manager:
http://www.nexusmods.com/fallout4/mods/modmanager/

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BUGS:
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When exiting Vault 111, the elevator platform is not visible, but it is there. You can hear it descend and open, so just wait a few seconds and hop on, it still works. This can't be fixed until the official Creation Kit is released.

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NOTES:
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This mod was made in Fo4edit.

I've made similar gameplay overhaul mods in previous Bethesda games:
Adventurers New Vegas - http://www.nexusmods.com/newvegas/mods/34890/
Adventurers Oblivion - http://www.nexusmods.com/oblivion/mods/4025/
SUPER Adventurers 3 (Morrowind) - http://www.nexusmods.com/morrowind/mods/42459/

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CHANGELOG:
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0.4 - Now even fewer stimpaks, Rad-X and ammo are found. Instead of stimpaks, NPCs mostly carry food items.

0.3 - The mod is now split into 3 separate plugins. Gameplay plugin added with lowered sneak damage values. Reworked healing values. Small changes to loot lists.

0.2 - Adjusted contents of containers again, especially trash bins, ammo boxes and tool chests. Added stimpak and food changes.

0.1 - The first update mostly had changes to the levelled lists for items. Released for internal testing