Dogmeat behaves in a reasonably cautious way for its experience with the hazardous wasteland! And it's everyone's friend!
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Dogmeat's behavior changed:
Non-aggressive: It won't bite anything hostile immediately at the sight of them. (But it bites back when being attacked.)
Intelligent: Avoid impossible war. It will retreat from combat if enemies are too much stronger.
Version 1.1: Everyone considers Dogmeat a friend!
Your enemies won't attack Dogmeat at sight. But they will when you order Dogmeat to attack them first. Please note that for v1.1 I added a new faction tag (Captive Faction) to the dog. This may modify its behavior and cause bugs. If you find anything wrong with v1.1, use the old version.