Do you mean the dog automatically opens every door it sees? It's probably because the latest version adds a new faction tag (i.e. Captive Faction) to him, which changes his behavior too. So I suggest you use the old version (v1.0).
It's always been a thing he does - I couldn't find the relevant "flag" in FO4Edit (probably still one of those "unknown variables"...), but I'm hoping it's as simple a fix as it would have been for Skyrim (a flag called "Can Use", i.e. - how they turned it off for Werewolves).
Hello, I'm still using this mod and was wondering if there was a version coming out where dogmeat didn't attack enemies in a [caution] state. Dogmeat's fine if I stay completely hidden, but as soon as the enemy gets a whiff of me, he goes berserk.
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Dogmeat is the only one I could not stand getting hurt.
So yes please: Make Dogmeat stop opening doors!
Yeah I know because I made the mod. XD
This post is almost a year old at this point. :P