Fallout 4
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KhaoMaat

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KhaoMaat

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101 comments

  1. fb6ins1z1
    fb6ins1z1
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    @KhaoMaat

    You had it figured out all along my friend.  The combination of this mod along with Mute Player Voice is the best solution to the non-silent protagonist problem.  There are other mods doing essentially the same thing, but I find them too intrusive - doing way more than the solution requires.

    For users of Sim Settlements 2, that mod requires you to leave the Dialogue Camera setting ON in the game as it relies on that for quests, etc.  Thus, if you want SS2 while having an elegant, non-intrusive implementation of a silent protagonist, use this mod together with Mute Player Voice!
  2. TheNotoriousHamster
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    For anyone looking for a very specific solution to the varying experience of automatic dialogue, like say with mods like "Depravity", and the silent protagonist desire, I believe this mod is the only one that I found that actually fixes the issue of not being able to see the dialogue subtitles for when the character speaks outside of formal conversation, like in the first real conversation with Murphy and Stella, etc. This obviously depends on whether one enables the optional mute player plugin. Having the two plugins work in tandem with one another is honestly awesome. Thank you mod author! 

    Hopefully, this helps others on their search for ultimate compatibility. 
  3. fishnipples129
    fishnipples129
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    Would be cool if there was an option for only having this mod activated while wearing Power Armor
    1. LackOfCreativiT
      LackOfCreativiT
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      Just wondering, why exactly only then?
    2. fishnipples129
      fishnipples129
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      It feels like I am often looking through my Power Armor's shoulder pad when talking to someone with this mod. still worth it tho
  4. Wilco69
    Wilco69
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    is this safe to uninstall mid game?
    1. thejiffiness
      thejiffiness
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      You should never ever uninstall in any game, start, end or mid. It can seem at first that it had no effects until later on when it completely breaks the game. As a general rule if you want to uninstall, then you need to make a new game.
    2. TinyCat18
      TinyCat18
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      that is wrong, you can safely uninstall any mod that doesn't have any major impact in the world ex: Sim Settlements
    3. Freyr95
      Freyr95
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      @thejiffiness is correct. Do not ever uninstall any ESL, ESP, ESPFE, or ESM mid-game.

      It's a terrible idea which can, and will, permanently ruin your save game.
    4. Wilco69
      Wilco69
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      Thanks for the warning. This comment was from around when i was relatively new to modding and after 2 years of experience I've since learned for my self the "golden rule" of modding Bethesda games. Hopefully someone else who is just starting out will learn from this though. 
    5. HeyImJJ
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      Even the "golden rule" has flexibility though. For example, textures and sounds are usually safe to uninstall unless they have scripts to tied to them. Even if they have ESP's. 
  5. AVerySillySausage
    AVerySillySausage
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    Looking at this specifically because of SS2 requirement for dialogue camera and find a sticky comment about it!. This is perfect, I could not go back to a voice protag.
  6. Battlemane
    Battlemane
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    I wish this just sat the camera in front of the player's face. There is an option to just disable the dialogue camera, but it's buggy and sometimes locks controls.
    1. EveryNewbie77
      EveryNewbie77
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      so found any other mod tht suit ur need right now ???
  7. thejiffiness
    thejiffiness
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    Comes up with an error when I try to unzip using 7zip. 
    1. KhaoMaat
      KhaoMaat
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      Strange. I just checked now and it works fine on my end. Try downloading it again, maybe try another browser.
  8. Cronesia
    Cronesia
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    This completely breaks dialogue on the newest version with several lines overlapping.
    Nvm I didnt know this trash company made a game in 2015 that falls apart at uncapped framerates sorry 
  9. NickErnst
    NickErnst
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    Really disorienting when the camera swaps shoulders after every dialogue beat. Breaks the 180 rule of camera work, makes brain hurt. pick a side and stay there, or better yet, just make it so the camera stays 1st person
    1. silvio2071
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      255 / 5,000Resultados de traducciónTraducciónstar_borderThe truth of the cinema has nothing, you work flat and reverse shot in the cinema, in addition to respecting that you should always take it from the same side, but as you say, 180 degrees is more similar to a porn film ha ha in the first person but hey, someone will help
  10. streetyson
    streetyson
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    So I came across this mod because, coming from FO3/FNV, I hated every aspect of the FO4 dialogue system (and, btw, several other FO4 things too). And it seems I'm not the only one... Anyways, I couldn't get this mod to work, no matter how I tried. In desperation I ended up googling and immediately found that you don't actually need it (at least not nowadays, maybe early versions of the game did?). So, you can simply go into settings, then open display options and turn off the option called "dialogue camera". Thought other noobs might like to know.
    1. VikingAx
      VikingAx
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      You helped me! I played New Vegas for the first time starting back in September and loved the game! I dislike the protagonist in this game. It feels like Jim from The Office is walking around killing people, I don't need a quip when something happens.
    2. drevviken
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      That is not the same thing as what this mod does, though. 
    3. Cataclysimz
      Cataclysimz
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      This mod still keeps the dialogue camera just not on your character. The in-game setting disables it all together. 
  11. UnnecessaryByron
    UnnecessaryByron
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    Can you port this to Xbox?
    1. jmarban93
      jmarban93
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      +1
  12. MayuriMiku
    MayuriMiku
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    This mod looks amazing! Just what I was looking for, however I do have a question.

    Would this mod with it's Mute Player option, interfere with the "Player Comments and Headtracking" mod?

    The mod just makes your character make vocal comments on things happening in the world, but not during dialog.