Fallout 4

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Bigtalon

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Bigtalon

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  1. Bigtalon
    Bigtalon
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    DETAILED LIST OF WHAT THIS MOD ADDS:
    -----PUBLIC SERVICE ANNOUCEMENT: All Enemy units spawned with this mod have now allied against you and your allies!! They will not fight each other, so if you want to fight an army of forged with some BOS and some Deathclaws, go for it!!-----

    [As new items are added to the list, they will be added at the top of the list]

    Settlers "Can be assigned to settlements, can run supply lines once placed to a settlement" -
    Power Armored
    Combat Armored
    Raider Armored
    Sentry Bot **
    Assaultron **
    Medic Protectron **
    Police Protectron **
    Fireman Protectron **

    Guardians "Guardians can not be moved between settlements, but will provide defense and patrol the settlement" -
    Miss Handy **
    Utility Protectron **
    Mr. Handy **
    Mr. Gutsy **
    SynthGen3 **
    SynthGen2 **
    SynthGen1 **
    Vertibird **
    Deathclaw
    Radscorpion
    Radroach
    Mirelurk King
    Mirelurk Deep King
    Mirelurk Queen
    Assaultron **
    Sentry Bot **
    Medic Protectron **
    Police Protectron **
    Fireman Protectron **
    Feral Ghoul

    Soldiers "Will follow the player after being placed, errors with fast traveling though" -
    Sentry Bot **
    Assaultron **
    Protectron Guardian **
    Protectron Steward **
    Protectron Watcher **

    Enemies "Well, They will attack you, nothing more is needed to be said" -
    Ghouls -- Legendary Ghouls included
    Liberty Prime
    Legendary Deathclaw
    Mercenaries
    Gunners -- Legendary Gunners included
    The Forged -- Legendary Forged included
    Legendary Brotherhood of Steel Compilation


    ------ Anything with " ** " are the ones in the Robot Only Version, Everything is in the standard file though -------

  2. Bigtalon
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    Any ideas on how I could make my immersive version even more immersive ? Please let me know! I want it to feel as real as possible. [Off for the night, so please leave me some feedback on the new updates, and what you want]
    1. Bigtalon
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      I've now added Protectron Pods, and Robots now count towards Robot Population, which means they cost 1 population, but DO NOT require a bed, Basically they are just like the grey garden workers in that aspect. Again trying to make it more realistic.
    2. Bigtalon
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      Newest update adds Protectron Brewers, They do not require the quest though
    3. SoulThief1221
      SoulThief1221
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      Make Synth Gen 3's not require power, you can watch their creation, and they're literally artificially made humans, heart and all. No power source.
    4. psychamster
      psychamster
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      Question about Protectron Pods.
      is it only the settler protrectrons that sleep in it or do the ones found under Special sleep in them as well?
    5. marbledaemon
      marbledaemon
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      Could you please add Vertibird pilots and mounted minigun + the gunner?

      Please also add landing pad or something so that Vertibird can return to repair. It's not realistic that we build vertibird and don't maintain it.
    6. Gruffydd
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      This was likely covered earlier, but I just got here, so...

      The requirement of Lifegiver for making the medic bot seemed a bit random and non-immersive to me. I'd have thought the Medic perk would be much more appropriate.

      Scientist: "We need to make a medic robot. Someone get Mongo!"
      Skilled Surgeon: "Why? Does he know robots or have medical training?"
      Scientist: "No, but he's got a TON of hit points."
      Skilled Surgeon: "But I'm fully trained in medicine, and have been assigned to this level 3 hospital."
      Scientist: "Doesn't matter. You need hit points to make a robot. Mongo!"
      Mongo: "Mongo is here. Mongo make robot."
      Skilled Surgeon: "But... why?"
      Mongo: "Mongo not know. Mongo only pawn in game of life."

      Anyway, thought I'd mention it. Now, I've got to get back to leveling a couple more times to rank up my Robotics Expert perk... :)
    7. Oax
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      It seems to me like the only "robots" that would seek out settlements would be synths and the Codsworth types but they would be rare. The other robots seem less likely to be looking for a place to be... they are more like mindless workers. I don't know that's just my take on it.
    8. sargentsewell1
      sargentsewell1
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      Is there a way to make Protectron sleep in the pods. If not Could you make possible?
    9. mochaman
      mochaman
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      + Gruffydd
      Great illustrative scene; makes a clear point and fun to read. If I knew how to 'kudos' it I would.
    10. axfvh
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      would be nice if synths could be put in the institute faction
  3. Bigtalon
    Bigtalon
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    Holidays are Over, I'm back in town, now let's get this party started !!!
    1. realmaxson
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      Hi Bigtalon!
      What do you say now to a German translation of your mod? I already asked you a while ago (Version 6.3) and you said you don't want translations at the moment.
      Can I start now? Or should I wait even longer?

      Greets
    2. MegaEvilDog
      MegaEvilDog
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      can you re-configure this mod for settlement keywords? http://www.nexusmods.com/fallout4/mods/7259/?
    3. kingculex
      kingculex
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      Odd, I currently have no issues with this mod and settlement keywords.
    4. MegaEvilDog
      MegaEvilDog
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      I kept getting CTD every time I selected one of the robots in the crafting menu
    5. altean
      altean
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      odd.. seem to have a problem .actually the chopper and the synths are working all the other ones are nil..even with tgm..the captain whatshis name just his hat shows and the assaultrons completely invisible when they are the enemy..for example at vault 95 I cant see any of them attacking. it shows the name attacking but cant see the object even in VATS.I need to reload an earlier save to compare the results.

      yeaper.. seem to have a problem with Craftable Custom Combat Armors and Concealed Armors.. Both of those programs having conflicts . The game itself having issues with sneaking and invisible attributes. These bugs needs to be addressed on the engine level.(To be honest its a gamebrio engine problem.The engine's inability to handle complex mathematical algorithms in some situations and just bugs out..FYI the engine should of been dumped a long time ago.It's an inherent problem with most Bethesda games.))
      Anywho..I digress..Warn ppl to stay away from those types of mods till CK comes out and Bethesda will manage to patch a lot of engine issues.
    6. Klipperken
      Klipperken
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      You're likely running 2 versions of the same mod?
      Or a conflicting mod.
    7. Nodac
      Nodac
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      Might not be this mod. If you have "Power Armor - Overmodded Edition (PAOE)" it conflicts with certain other mods (I don't remember which ones) and invisible bots is the result.
  4. SILVERWOLF2158
    SILVERWOLF2158
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    doesnt work
  5. numloveann2
    numloveann2
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    Vetibird is fcuking good, so long time then i accidentally found this MOD. I love air support. But, robots with settlement happy given don't work and synths need to be replaced after built robot control tower to reactivate again
  6. block508
    block508
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    o7 uneeded with automatron
  7. DereC4
    DereC4
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    Outdated mod but it was really fun to play with back then 
  8. ilikemods32
    ilikemods32
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    Hello, can somone give me the link of the imerssive mod?
  9. Stronglav
    Stronglav
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    So how i use this in game?Build them?Or something.
  10. LocuraScriptworks
    LocuraScriptworks
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    Dont bother downloading.
  11. deas90
    deas90
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    very nice mod. i made sentry bot but, i told that i need power for it to start working. settlement has fusion reactor as a power supply. what kind of power, robot need?
  12. hellfiremyhtos
    hellfiremyhtos
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    Doesnt work with the Advanced Bubble turrets mod.
    Might be compatible if you move it out of the "Defense" categorie :X
  13. phase.verocity
    phase.verocity
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    I downloaded this twice but it doesn't show in nmm's mod list for some reason.
    1. phase.verocity
      phase.verocity
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      Found it. For some reason he renamed it Robots Only - True Immersion.
    2. phase.verocity
      phase.verocity
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      oh and the update is stored as guardians and settlers.