Fallout 4

2232 comments

  1. SecretAgent99
    SecretAgent99
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    Locked
    Sticky
    Collectible Model List

    CREATURES
    ---------------
    Bloatfly
    Deathclw
    Deathclaw running
    Mirelurk
    Mirelurk King
    Mirelurk Queen
    Mirelurk Hunter
    Rad Scorpion
    Super Mutant
    Yao Guai

    ARMOR
    ---------
    Combat Armor Guard
    Heavy Raider
    T-60 Power Armor

    MISC / PROPS
    ------------------
    Baseball Player
    GNN Fountain
    Pipboy
    Pipboy light
    Redcoat
    Minuteman
    Vault Door


    ROBOTS
    ----------
    Assaultron
    Liberty Prime
    Synth

    VEHICLES
    ------------
    StingRay Deluxe
    Generic Airplane
    UFO
    Vertibird
    APC
    Construction Mega Loader
    Tank
    Train
    Train Large
    Fishing boat Large
    Fishing boat
    Freighter large
    Row Boat
    Tug boat large
    tug boat
    Atomic V8
    Chryslus Rocket 69
    Chryslus Coupe
    Fusion Flea Supreme
    Lone Wanderer
    Pick-R-Up
    Station Wagon White
    Station Wagon Blue
    Station Wagon Black
    Vault tech Van
    Zip car
  2. Geministar
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    Uninstalled.

    Out of the box, the mod destroyed 8 unique/legendary weapons for me. Put Overseer's Guardian, Tinker Tom's rifle, et al in a "Large" wall weapon displays. All of the weapons displayed as the base model of the weapon (e.g. Tinker Tom's fully modded rifle shows up as an unmodified plain .308 Hunting Rifle) with the base weapon names, unique names removed. When taking a weapon from the display, I got a PoS base model weapon, all mods and legendary effects are gone.

    I play on Survival mode, so I had to restore to a 20 minute old save, prior to taking the new settlement that I put the display in. One of the legendary enemies in the settlement (Hangman's Alley) was no longer present, so there goes one legendary weapon I won't be getting back. Even though I just learned that there is a patch that supposedly fixes the mods/legendary effects being removed, I'm not going to take the time to test because this basic functionality (retaining the features of the weapons placed in it) should have been caught and fixed before distribution on Nexus, the patch should have already been built into the mod once discovered.

    I'm only taking the time to write this out as a warning to others that you may lose any unique or legendary weapons you put in one of the displays, so beware.
    1. andrewree21
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      happened to me to im trying to find out why it changes the mods
    2. yunus279
      yunus279
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      thanks
    3. cosmic94
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      you should try the latest version of advanced needs. i've preferred it over regular survival mode bc of how easy it is to tweak individual settings like the sleep save requirement.

      things get far too unstable for me to seriously play through when i'm crashing 4-5x a session and losing 15-30 minutes of progress each time, I need 5-10 min autosaves and i'll dial that in when i have my modlist set haha

      Also, there's a patch for the weapon modifications and legendaries being removed, there are also ctd's that happen because of item rotations, you gotta delete a ton of s#*! out of the mod before installing i.
    4. Geministar
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      Regarding Survival mode:

      • I use the Unlimited mod, and activate console and autosave (on entrance to a new cell), specifically I only use console to save prior to certain activities (going into a densely populated area) because sometimes lag causes a ctd for me and I haven't worked out the offending mods yet
      • Sleeping, eating, drinking, disease, lower carry weight, no companions, permadeath (which is always self-governed) are all still the main play
      • Essentially, I self govern my actions so that I stick to the intent of Survival mode, but compensate for the inevitable bugs and crashes

      I had so many issues with armorsmith extended and functional displays, I deleted them. FD is really just QoL enhancement, so not really missing it
  3. DanyWolf20
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    doesn't let me display nuka cola for some reason :c
  4. hkzonda12
    hkzonda12
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    Is that possible to extract certain furnitures from the mod? I need the cryolator display, and few displays and the pool not the whole thing.
  5. soopytwist
    soopytwist
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    Pretty sure I had this working with Vortex about a year ago. Just loaded up my old save and all the displays are invisible with items hanging in the air, apart from weapon displays, the weapons are on the floor.
  6. cometkid28
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    so i have not downloaded this yet, in a lot of the screen shots we see lots of bottle on shelves, do i have to manually place the bottle on the shelf (like i look at a item hold E and then move it onto the shelf) or can i just store bottle and that appear or are they a static item?
    1. GordonZolaa
      GordonZolaa
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      Supposed to work fine without holding E

      I reinstalled FO4 and couple of mods today after more than a year, some Nuka Cola dont work at all atm, dont know why
    2. cometkid28
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      that doesn't really answerer my question, can i store items, and will they appear on the shelf if i store them?  
    3. ShadowReaper500
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      There's another mod that does that better imo, called Do It Yourshelf Updated. It's not on the nexus but you can find it here, as well as in the in-game mod menu by searching for it.

      Mind you adding clutter like this will tax your system and will quickly eat up settlement budget, though more space is easily added through the console.
  7. JackT72
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    None of my models will appear visible in inventories or when dropped. can someone plz help??
  8. boxerbeast1
    boxerbeast1
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    needs an update but thanks for uploading
  9. kirishimanue
    kirishimanue
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    For anyone having problems with the mod now showing in Workshop Menu, even after following the troubleshooting steps given by other people, you can use the console command

    "HLP FunctionalDisplays"

    without the quotation marks, this hotloads the plugin while the game is running, think of it like a restart of the plugin or something. It takes a few seconds and may freeze the game a bit but once done it should show the Functional Display menu now.

    I had trouble with the mod when I started a new game and had to un-install/re-install a bunch of mods to see if they would work, weird part was on another character the Functional Display menu works properly and not on the new one.
    1. yurial22
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      my FD hasn't been working this entire playthrough...

      until now.
      i love you.
  10. HardL1ne
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    Why tool racks display only screwdrivers? Or maybe I miss something?
  11. iceman1701z
    iceman1701z
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    Day one of the new to me MOD... so far its ok. Will see how far it goes...? FitGirl FO4 ver last reup. Mini-mod list. 

    Only reason Im commenting is to add some, Guess what I found, stuffs. In the FD there is a WIP Key rack. IF you want you can add keys to it via console, additem ###.... It does work and is really kind of neat to see some of the keys. I tested a few vanilla 001 keys and they worked. The glowing Nuka-Cola keyfob is REALLLY bright lol. 

    ...will figure how to upload image, someday
    1. MaverickMartyn
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      Most people will refuse to help you, when you play a pirated version like the FitGirl repack.
      I don't personally care if people pirate, but it makes it way more difficult to troubleshoot, so almost no one wants to deal with it.
      Just an FYI. :) Try to catch it on sale or something, you can usually grab it for a few bucks every now and then.
    2. BrandolfyrShieldmangler
      BrandolfyrShieldmangler
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      @maverick why bother going through and replying to dead ass posts? can't say I really understand.
    3. Baconator96
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      to bother people like you.
    4. Hunsman
      Hunsman
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      Why bother to post to people that complain about posting to people? LOL
    5. blahblahman200
      blahblahman200
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      Cause its funny and sillay