While I absolutely adore this mod, and will keep using it, let me just point out that the game-given bug of combat music getting stuck (and therefore disabling all other music), will not be noticed if this mod is being used. Not hearing the audio problem makes you unaware of the audio problem. So for those potentially experiencing the "no ambient music bug", this might be it. Can't play one while the game is playing the other. Whether you hear it or not.
if someone can figure out how to change the NPC's voice volume up, or turn down your characters voice volume down, that would awesome. i always am messing with my speakers volume control, cause 1/2 the time i cant hear what the NPCs are saying and my own voice volume, in the game, it too loud.. seems to be a problem everyone is noticing :/
You could do it the same way this is done, by extracting the voice clips, converting them from fuz or xwm to wav, then lowering the Db by maybe 3 to 6 and then converting back. I think the voices are fuz format, which is done by associating a lip file to them. For many of the audio software programs out there, you could even write a batch file to mass produce them, as it were.
This is a cool idea! One other aspect you may wanna fix, if you have the time, is the quest end music too. I keep subtitles off and frequently get annoyed that the quest end music drowns out the NPC who is still briefing me on my next quest leg.
thank you The hard part is to identify the right sound file, if I find it, it's the same process than with the combat music so it's pretty easy, I'd upload it as optional file
A little bit more complicated File archive extraction, xwm convert to wav/audacity edit/wav convert to wmw and find the right location in the data directory, but the good news is that I found sthe quest complete music (1 different by faction), I will upload an edited version tonight and you tell me if it works or not
Yeah I noticed that. Pretty cool they did a separate piece for each group. Sure keeps the redundancy feel down to a minimum. I'll test your edits tonight.
Side note: I've been doing audio since reel to reel was all the rage. Used multiple machines to record effects and edit them together lol. Actually used to own an old wire recorder that had my relatives' voices recorded on several spools. Compared to all that, Audacity is better than sliced bread!
The quest end works great! I actually heard dialogue instead of DUN DUN DUN......
Nice idea! I'm also getting annoyed by the music after several hours of playing the game. And yes: The volume is not good balanced. Thanks, will try it out.
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So for those potentially experiencing the "no ambient music bug", this might be it. Can't play one while the game is playing the other. Whether you hear it or not.
Otherwise, yes, thank you Floyd!
My
God ...
Thank you for this.
Here, this is basically my reaction to what you have created with the "mute" option for me
https://youtu.be/WNAd4ovn_F0?t=1m6s
For many of the audio software programs out there, you could even write a batch file to mass produce them, as it were.
File archive extraction, xwm convert to wav/audacity edit/wav convert to wmw and find the right location in the data directory, but the good news is that I found sthe quest complete music (1 different by faction), I will upload an edited version tonight and you tell me if it works or not
I'll test your edits tonight.
Side note: I've been doing audio since reel to reel was all the rage. Used multiple machines to record effects and edit them together lol. Actually used to own an old wire recorder that had my relatives' voices recorded on several spools. Compared to all that, Audacity is better than sliced bread!
The quest end works great! I actually heard dialogue instead of DUN DUN DUN......
if you got an option to lower only combat music or mute it, kepping ambiant music, please share it with us...
anwer two:
because I can and want to! Sorry for wasting your time...