Fallout 4
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FGmodule

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FGmodule

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7 comments

  1. Stoian20
    Stoian20
    • member
    • 8 kudos
    it is possible to add fire resistance and explosion
  2. EliasTheGamer
    EliasTheGamer
    • member
    • 0 kudos
    I suggest adding more requirements to making ballistic weave like what ShadoWarrior suggested, as to "balance" it a bit.
    1. AtmaDarkwolf
      AtmaDarkwolf
      • member
      • 3 kudos
      Could you also add poison resist to the weave (as well as increase costs)?
  3. Noitox
    Noitox
    • member
    • 1 kudos
    Is this mod compatible with Ballistic Under-Armor? (http://www.nexusmods.com/fallout4/mods/2286/)
    1. FGmodule
      FGmodule
      • member
      • 69 kudos
      I believe it should be. This mod only changes the ballistic armor weave, whereas the mod you've linked to should change items of clothing to allow them to have ballistic weave. They should be compatible. This mod is definitely compatible with Armorsmith Extended (which adds ballistic weave to most clothing anyway).
  4. ShadoWarrior
    ShadoWarrior
    • supporter
    • 5 kudos
    You should add lead to the list of materials used, using the existing radiation lining as starting point for how much lead to use.
    1. FGmodule
      FGmodule
      • member
      • 69 kudos
      I've thought about doing something like that, because at the moment it is a little unbalanced. I might upload an optional ESP which includes the recipe modification. I held off in implementing it because I want to maximise compatibility with other mods.