Fallout 4

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Sim Settlements Team

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kinggath

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263 comments

  1. kinggath
    kinggath
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    0.1f removes the model that was causing the issue with the Covenant interview.
  2. ArmoredViolets
    ArmoredViolets
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    So uh, probably a super newb question but... for someone who
    1 - has never played FO 4 before (I'm building a mod list before I start)
    2 - doesn't really care a lot for construction in games in general (I never build houses in The Sims)
    is adding ten thousand buildable items actually a good thing? 😅
    1. mryoung1104
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      lol, probably not for you. ss2 makes settlements easy and you wont need to go finding any individual objects like that. its mostly for people that like to create new buildings to use in their creation, and for you to be able to see them. 
    2. ArmoredViolets
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      Yeah makes sense lol. I ended up picking a few smaller mods but even those I feel I'll probably not use
    3. wenzel32
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      Since you mentioned being new to FO4 and so on, I highly recommend configuring SS2 to use Simple resources to start. If you haven't already read about this, check out this page of the wiki: https://wiki.simsettlements2.com/gameplay/basics/Resources-and-scrap

      TLDR: SS2 uses one of three methods of managing resources.
      - Simple lumps everything into one of the two umbrella groups: Scrap or Supplies (this will be easiest for hands-off settlement management).
      - Categories groups them into four sub-categories. For example, Scrap is broken down into Building Materials, Machine Parts, Organics, and Rares.
      - Components tracks individual resource items (asbestos, wood, nuclear material, etc.)
  3. Mady0
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    I love the option for light sources and maybe I am missing something, but after exiting the workshop the light source temporary model disappears. It does not reappear when I reenter the workshop. I accidentally misplaced one and didn't notice until much later. is there a way to see the temporary model for the light source or select it to move it again?
    1. Mady0
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      Never mind. I browsed the posts further (before I only searched specifically for things mentioning light) and found a solution. In case anyone else is confused, I fixed it by turning on Auto-Show Invisible Object in the Workshop Framework mod settings. it was under Framework Controls then the little section labeled Workshop Item Options.
      Sorry for not being more diligent before asking. I guess I was just daunted by the 260 comments and didn't consider someone could have had a similar issue for a different item.
  4. triccaj
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    When I place down things I cannot snap anything to them. Like the walls all objects in this section of the workshop menu are stand alone. non interactable elements. I dthat intentional? I feel like this should be more transparently communicated in the mod description if so?

    Similar to SSM2 terraforming - I terraform and then I cannot place any floors, or foundations, into the terraformed land..

    Might be something I am doing wrong but everything else is working fine.
  5. Skywise001
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    If you have clean my settlement Redux installed it plays all kinds of havoc with this mod.  Ive noted it removed the paint from the painted wood set and makes many plants invisible.
  6. Whitemage87
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    After I place an Idle Marker or an Animal Marker, and then leave workshop mode, the "blue man" disappears, and doesn't come back when I'm in workshop again, so I can never move it, or delete it, or whatever after I've left workshop mode. Is this supposed to happen, or is there some way to stop this from happening?
    1. ffnbbq
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      somcom95 has the solution below: turn on Auto-Show Invisible Object in the Workshop Framework Controls holotape
    2. Whitemage87
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      I didn't even know that was a setting! Thank you so much!
  7. HeliosSkrill
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    Are the plots supposed to be functional. like assigning the npcs to it?
  8. HeliosSkrill
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    For some reason I dont have the option to spawn npcs as in actual people, any way to fix?
  9. socom95
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    If your having the same problem I was where you placed some decorative power armor and can't get rid of it even with console. This solution by BlueJewel below helped me, I am just making this comment so the keywords power armor are on this, cause most folk will just ctrl+f their way through these comments. Hopefully save some folk some headache



    "I was able see the markers again by turning ON the 'Auto-Show Invisible Object' setting in the 'Workshop Framework Controls' holotape.


    (Craft the holotape from a chemistry station. Once inserted into the pip-boy, click on: 'Options' then 'Framework controls' then turn the referenced setting from OFF to ON)"
    1. Schepeppa
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      Thank God! I placed down store markers and you cannot see them once you exit the workshop. So I had three people standing in the same place being a bartender and I couldn't figure out how to delete the markers even with the console. You are a saint.
  10. argga
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    .
  11. kat1004
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    If this ever gets updated, I'd love to see Painted Wood versions of the "Window" wall from the regular Wood kit. I had a thought that the Window wall would look great in my seafood shack... but since that's made up of the Dark Blue wood, the regular wood would clash really poorly with it.