Getting warnings when generating TexGen in accordance with this guide: https://themidnightride.moddinglinked.com/lod.html
"Record [CONT:0000000E] in file Fallout4.esm is being overridden by record [ARMO:0000000E] in file ovh-par.esp. These errors can cause CTD and other serious issues and need to be fixed." Same goes for [MISC:0000000F] -> [ARMO:0000000F] and [STAT:00000010] -> [ARMO:00000010].
Sounds serious, so I'm wondering if these are intentional and are safe to ignore.
This seems good in concept, but in practice if you want to wear more than raider power armor you need to be level 39. I usually end a playthrough around level 50, so this is just insanely high requirements
Bit of a necro, but I'm pretty sure novastark was referring to the intro sequence in Pre-war Sanctuary. You know, where normally mint condition PAs stand guard by the fence leading up to Vault 111.
Is it intentional with this mod that power armor has a increased requirement to be repaired by the player? I am seeing Armorer 4 required to repair a basic T 45.
edit: (six months later) I take back the AWKCR request, and submit a Lively's Keyword request. ...Also, I see now that you've actually linked an AWKCR patch. Thanks anyways.
Are you interested in a version that has the T-51 to be superior to the T-60, like in LBPAC? As it seems that the T-60 seems to be an improvement upon the T-45, but doesn't approach the superior design of the T-51 which is supposedly the best mainstream power armor, while the T-60 seems to be a retrograde of the T-51, still being cheaper than the T-51 but based on the lesser T-45. The T-60 is also very common once one starts killing BOS members, I think it should be reasonable to put another PA to be stronger than the T-60. With that in mind too, perhaps you could even expand into less linear armor stats? Ofc the costs and requirements to fix and upgrade the T-51 should then be higher than the T-60 if it's buffed
According to the official artbook the t-60 was supposed to be fallout 4's version of the t-45, but since they made it look too different they just stuck it in the game as a separate armor.
When you say X-01 removed from random distribution lists, does that mean its not gonna show up in random spots anymore? Will have a static location now or is the quantum the only one available now?
Thanks for pointing this out. There is a X-01 furniture in the game records, but upon checking cell & worldpace records after your comment, it does not seem to appear anywhere or to be used at all.. We're going to have to come up with a hard to reach static location for the set. The armor was never manufactured full scale according to lore, there should only ber a few sets around. Anyone has any idea? Worst case scenario it makes it's way back into distribution lists with higher "chance none".
I've always liked the idea of X-01 being separated into pieces and spread across the map. Maybe placed in some of the higher level military locations and/or gunners locations
Thanks, I looked at the location and not sure how it would fit there from a lore perspective. I added the X-01 back to the distribution lists, with harsher requirements and half the chance of not getting it.
50 comments
"Record [CONT:0000000E] in file Fallout4.esm is being overridden by record [ARMO:0000000E] in file ovh-par.esp. These errors can cause CTD and other serious issues and need to be fixed." Same goes for [MISC:0000000F] -> [ARMO:0000000F] and [STAT:00000010] -> [ARMO:00000010].
Sounds serious, so I'm wondering if these are intentional and are safe to ignore.
https://dyndolod.info/Messages/Record-Is-Being-Overridden
Thank you.
Can you provide a link to this mod? Just out of curiosity.
edit: (six months later) I take back the AWKCR request, and submit a Lively's Keyword request. ...Also, I see now that you've actually linked an AWKCR patch. Thanks anyways.
I guess I should simply stick to the wiki though, this is what everyone can refer to.