Fallout 4
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phobos2077

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56 comments

  1. dancingdonut
    dancingdonut
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    Great rebalance. It's so simple, light weight (thus high compatibility), and make sense.
  2. MoutainSplitter
    MoutainSplitter
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    Any way this mod could be updated? It wont work with the new skins
  3. milosz363
    milosz363
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    sadly it doesn't go well any more with newer version of valdati sorting and awkcr. Not some gamebreaking stuff but i like the icons
  4. Bottletopman
    Bottletopman
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    How'd you change the combat shotty's rate of fire for the standard receiver? I looked at the .esp with FO4Edit and didn't see any changes related to fire rate to the gun itself nor the standard receiver...
  5. CAPSLOCK44
    CAPSLOCK44
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    I think it'd be cool if the .50 cal was increased to make it the same as the gauss rifle. The ammo is just as rare, and at that point it's really just a matter of preference between energy weapons and classic weapons.
  6. JadeRiese
    JadeRiese
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    could you add an automatic receiver option for .38 and .308 ammo for combat rifles? Or maybe change combat rifle ammunition from .45 ACP to .308 entirely?
  7. haerzog
    haerzog
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    • 2 kudos
    The mods for the flamer do not appear to do anything anymore except for change magazine size and the range change on the long barrel. None of the damage changes were shown at the workbench.

    Also, the sub-machine gun should have its recoil reduced a little more I think
  8. Narrrz
    Narrrz
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    Endorsed =) i like this mod a lot. just a couple of comments;

    -The submachinegun is still terrible. "can chew through all your .45 ammo without inflicting any real damage" isn't ever going to be a perk. Automatic-modded combat rifle still does everything it can do, better. I'm really not sure what this weapon needs to make it worthwhile.

    -I feel like the hits to the combat shotgun were both excessive and unecessary. For straight out damage, the double blows it out of the water anyway - the combat shotgun's advantage is its magazine size. ia gree that 32 for the drum was too much... but the standard and medium mags are basically worthless now. I've actually reverted those changes myself in the copy of the file i downloaded, but in doing so i also seem to have reset the size on the drum mag. not sure how to set it to a more reasonable size while keeping the default standard/large mags as default. I don't think the damage hit was necessary either (like i say, in terms of damage per shot, the double barrel utterly outclasses it anyway)

    -While i like the minigun changes, there's another mod which does the same thing better and then some. As above, i was able to edit so there was no conflict, but maybe point people to that mod for the minigun rebalance? it's http://www.nexusmods.com/fallout4/mods/4227
    1. haerzog
      haerzog
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      The problem with magazine sizes for shotguns are that the combat shotguns in game have unrealistic magazine sizes. A shotgun which uses a conventionally sized shell
      http://www.hunting.be/wp-content/uploads/410-28-20-16-12-10-8-4-Kaliber-1024x768.jpg

      will have a 10 round magazine, and that's only if you are using a drum magazine. I could see somebody making a doubled drum magazine, given the fantasy setting, or using a larger drum, but that size of a drum would be much larger than the model used in game.

      Look at this shotgun
      http://www.guns.com/2013/05/22/magazine-fed-shotgun-kits-for-mossbergs-coming-soon-from-adaptive-tactical/

      That's a 10 round 12 gauge magazine. The best option to make a combat shotgun which has a lower damage per shot than a double-barrel 12 gauge, and a larger magazine, is to suggest that the combat shotgun shoots .410 shells instead, which are more comparable to the diameter of a larger caliber rifle round, and deal less damage anyway.
  9. Apfelsator
    Apfelsator
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    I really like the mod, especially with the option lesser limb damage.
    And i actually also agree with the changes to the shotguns, those things where really overperforming.

    I'm playing with Create your own Difficulty on 1.5x enemy and 1.5x player damage and it actually feels pretty good so far.
    Raiders can't soak .50 or .44 caliber rounds like nothing while you also are death really quick if you don't fight tactical.

    Endorsed!
  10. Illsidius
    Illsidius
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    This game is so much more challenging and surprising / fun with these damage modifications ( realistic body part damage ). Hella fun. Endorsed.